! REPORT
The Lepidopterist
3D Render by MjrkA test of the Greenhouse by Stonemason. Lots of Plants are of course in there, the others
are by DG-Vertex, Jefferson AF an Martin J Frost; Noggins Butterflies, Butterflies by Gendragon3D, Chimpanzee from Alessandro_AM, Diego for G8m as the Scientist (Altern8 Skin Shader System was necessary to make the skin colour less orange, as it seems, the further away the figures are from the camera, the more orange they appear), Moustache by Neftis3D, Cold Weather Boots for G8f by Esha, Poolside Oahu Shorts; M 65-Jacket by Linday for G3m, I made the Major-Grubert-style helmet. Desk Lamp from „Mysterious Office“ by AlexSchmidt3D/DAZ. Models from Sketchfab: „Vitntage Console Table“ by „32cm“, Microscope by Noel Chengalath, Sketchbook by Kisiely Mikhail, Orange by CaffeinePainter, Camera „Kodak Junior“ by Museum of Malopolska.
Thanks for looking!
P.S. I list all the ingredients, because some people of the Anti-AI-Liga seem to forget, that we use other peoples codes for the programs, props, figures, texturing, the lighting and so on. A huge amount of work by other people has flown into all of the 3D-pictures when we arrange and render a scene.
are by DG-Vertex, Jefferson AF an Martin J Frost; Noggins Butterflies, Butterflies by Gendragon3D, Chimpanzee from Alessandro_AM, Diego for G8m as the Scientist (Altern8 Skin Shader System was necessary to make the skin colour less orange, as it seems, the further away the figures are from the camera, the more orange they appear), Moustache by Neftis3D, Cold Weather Boots for G8f by Esha, Poolside Oahu Shorts; M 65-Jacket by Linday for G3m, I made the Major-Grubert-style helmet. Desk Lamp from „Mysterious Office“ by AlexSchmidt3D/DAZ. Models from Sketchfab: „Vitntage Console Table“ by „32cm“, Microscope by Noel Chengalath, Sketchbook by Kisiely Mikhail, Orange by CaffeinePainter, Camera „Kodak Junior“ by Museum of Malopolska.
Thanks for looking!
P.S. I list all the ingredients, because some people of the Anti-AI-Liga seem to forget, that we use other peoples codes for the programs, props, figures, texturing, the lighting and so on. A huge amount of work by other people has flown into all of the 3D-pictures when we arrange and render a scene.