! REPORT
THE KILLBOX
3D Render by aograiI did this for the Renderhub Competition - THE ART OF LIGHT RENDER CONTEST
I worked on the main character first and I worked on her pose from scratch. I wanted a dramatic pose of her lifting the heavy long sword with ease. Her expression was to show that she knew her target was entering her Killbox. She had intended to kill the Ogre with a single strike of her blade. I made sure her eye glowed in the dark and dramatized the sword with a single sphere mesh to light up that area. Post work was used with Ron's brush for the light swirling effect.
The Kimono in the water was worked out by painstakingly made through animating the water movement over the Dforce dress over 60frames. I had to make sure that the 'Saya' or scabbard was not poking thru the dress. So I hid the scabbard and sword and used a primitive block to nudge the dress making allowance for the dress front.
I was told that this long sword was an 'Odachi' and so I learnt a new word.
The background I worked on a Stonemason landscape and worked it such that it suited my requirement. (ie removing parts and switching objects around.
The Ogre/Giant was what I created from those two morphs earlier for another project. I just had to re-pose and re-scale to fit my scene. Rendered a few times to look at corrections that needed to be done as only then you notice some problems with the fitting of pose. Then, I played around with atmosphere and denoise and bloom.
Even then I made several render layers from detailed to smooth look to the scene and composited them in the postwork in Photoshop. Using Ron's brush for dry ice effect I added on to the atmospheric effect.
Lastly, I used a photo I took in Australia in my recent trip for the sunset effect.
And this is the final composition.
Hope you all like my work.
Yaz
I worked on the main character first and I worked on her pose from scratch. I wanted a dramatic pose of her lifting the heavy long sword with ease. Her expression was to show that she knew her target was entering her Killbox. She had intended to kill the Ogre with a single strike of her blade. I made sure her eye glowed in the dark and dramatized the sword with a single sphere mesh to light up that area. Post work was used with Ron's brush for the light swirling effect.
The Kimono in the water was worked out by painstakingly made through animating the water movement over the Dforce dress over 60frames. I had to make sure that the 'Saya' or scabbard was not poking thru the dress. So I hid the scabbard and sword and used a primitive block to nudge the dress making allowance for the dress front.
I was told that this long sword was an 'Odachi' and so I learnt a new word.
The background I worked on a Stonemason landscape and worked it such that it suited my requirement. (ie removing parts and switching objects around.
The Ogre/Giant was what I created from those two morphs earlier for another project. I just had to re-pose and re-scale to fit my scene. Rendered a few times to look at corrections that needed to be done as only then you notice some problems with the fitting of pose. Then, I played around with atmosphere and denoise and bloom.
Even then I made several render layers from detailed to smooth look to the scene and composited them in the postwork in Photoshop. Using Ron's brush for dry ice effect I added on to the atmospheric effect.
Lastly, I used a photo I took in Australia in my recent trip for the sunset effect.
And this is the final composition.
Hope you all like my work.
Yaz
THE KILLBOX
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Fri, May 31, 2024
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