! REPORT
Elora 2
3D Render by MjrkA test with Elora by warloc/renderhub, pose and chair by Linday/DAZ, Furisode by OCLabbao/renderhub, lights by Colm Jackson (Bokeh-Studio)
and KindredArts (Ghost Lights).
The chair has been prepared for this kind of pose with „Mesh-Grabber“, since one arm, the legs and the left shoulder are pressed into the upholstery.
I must add, that I have exported the chair to Cinema 4D and then imported back into DAZ-Studio.
The original chair behaved weird, when I tried to deform the upholstery with the necessary dents
(similar to the „Vintage Furniture“ from DAZ). When you click on one polygon or a group of polygons,
random polygons are selected and you can’t deform the model where it should be dented.
After the ex - and reimport, all polygons were selected appropriately.
I thought, the Furisode would cause problems in the simulation.
The long sleeves and the legs on top of each other – but no explosion happened.
The „Heirun-Hair“ (Aprylish/DAZ) took 2 hours in the simulation! I guess, if I should use it again,
I’ll leave it as it is. Anyway -
Thanks for looking!
and KindredArts (Ghost Lights).
The chair has been prepared for this kind of pose with „Mesh-Grabber“, since one arm, the legs and the left shoulder are pressed into the upholstery.
I must add, that I have exported the chair to Cinema 4D and then imported back into DAZ-Studio.
The original chair behaved weird, when I tried to deform the upholstery with the necessary dents
(similar to the „Vintage Furniture“ from DAZ). When you click on one polygon or a group of polygons,
random polygons are selected and you can’t deform the model where it should be dented.
After the ex - and reimport, all polygons were selected appropriately.
I thought, the Furisode would cause problems in the simulation.
The long sleeves and the legs on top of each other – but no explosion happened.
The „Heirun-Hair“ (Aprylish/DAZ) took 2 hours in the simulation! I guess, if I should use it again,
I’ll leave it as it is. Anyway -
Thanks for looking!