! REPORT
Dreadmaw
3D Render by S_AlexanderThis is a character I created for an unannounced project, to be powered by UE5.
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I sculpted the concept and refined the high poly in Zbrush before moving on to Blender for retopology and UVs.
Maps were baked in Marmoset Toolbag and the texturing was done in Substance Painter following the ACES workflow.
Final renders were done in Marmoset.
-
(I was responsible for every step of the process, from concept design to the game-ready model, and everything in between).
-
I sculpted the concept and refined the high poly in Zbrush before moving on to Blender for retopology and UVs.
Maps were baked in Marmoset Toolbag and the texturing was done in Substance Painter following the ACES workflow.
Final renders were done in Marmoset.
-
(I was responsible for every step of the process, from concept design to the game-ready model, and everything in between).
Dreadmaw

Tue, Oct 22, 2024
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