! REPORT
Burn and fun with lenses
3D Render by JingizuIneluki"Burn"
There's not post-processing at all just lenses inside Daz (Iray engine):
The images sequence:
-The camera view in the scene (with an HDRI environment map)
-The camera lenses. They're refractive primitives (a cylinder, plane, cube and an sphere) with a Dform added each one for adding and controlling the curvature of the lenses.
-The result of using different type of lenses: A cylindrical lens first, an spherical lens (yes, inverted) and finally a render with two different refractive planes making possible to render two images simultaneously with only one camera. My final render was made with a cylindrical and a cubic lens at the same time, three hours render.
These are my main settings of the lenses material to make it work:
Base color: black.
Translucency color: Scatter and transmit, black both of them SSS and color.
Translucency weight: 1.
Glossy layered weight : between .75-1 and white
Refraction index: In parameter settings unlock "use limits", maybe can work with other numbers but in my case it work with index between 3-5.
Refraction weight: 1, in my case with a subtle texture almost white which gives the cracked appereance.
Tweaking the opacity gives bad results.
Color effects works fine in "glossy layered color" and in "refraction color" (click on "show hidden properties") to enhance the render.
Other parameters are welcome to be tweaked like normal and bump.
Abbe, IOR and displacement strenght are a funny world to be discovered.
Without light there's no refraction, an HDRI map works fine.
The scene got darker with these settings (very dark) so had to lower the exposure to 10.5.
Some of the optical features can be accessed through Daz's native lenses but you don't have a control over the materials which can change the whole scene and the posibility to change just a small part of the scene using a dform in the lens.
Si les ha gustado amigos, suscríbanse y denle like.
There's not post-processing at all just lenses inside Daz (Iray engine):
The images sequence:
-The camera view in the scene (with an HDRI environment map)
-The camera lenses. They're refractive primitives (a cylinder, plane, cube and an sphere) with a Dform added each one for adding and controlling the curvature of the lenses.
-The result of using different type of lenses: A cylindrical lens first, an spherical lens (yes, inverted) and finally a render with two different refractive planes making possible to render two images simultaneously with only one camera. My final render was made with a cylindrical and a cubic lens at the same time, three hours render.
These are my main settings of the lenses material to make it work:
Base color: black.
Translucency color: Scatter and transmit, black both of them SSS and color.
Translucency weight: 1.
Glossy layered weight : between .75-1 and white
Refraction index: In parameter settings unlock "use limits", maybe can work with other numbers but in my case it work with index between 3-5.
Refraction weight: 1, in my case with a subtle texture almost white which gives the cracked appereance.
Tweaking the opacity gives bad results.
Color effects works fine in "glossy layered color" and in "refraction color" (click on "show hidden properties") to enhance the render.
Other parameters are welcome to be tweaked like normal and bump.
Abbe, IOR and displacement strenght are a funny world to be discovered.
Without light there's no refraction, an HDRI map works fine.
The scene got darker with these settings (very dark) so had to lower the exposure to 10.5.
Some of the optical features can be accessed through Daz's native lenses but you don't have a control over the materials which can change the whole scene and the posibility to change just a small part of the scene using a dform in the lens.
Si les ha gustado amigos, suscríbanse y denle like.
That looks really cool! Thanks so much for your detailed description and for taking the time 
I'm already itching to try this out... but unfortunately, I'm really busy right now with my drinking glass series and my Kjoobh freebie.
Thank you so much for sharing the picture and your knowledge

I'm already itching to try this out... but unfortunately, I'm really busy right now with my drinking glass series and my Kjoobh freebie.
Thank you so much for sharing the picture and your knowledge

REPLY
! REPORT
JingizuIneluki
Karma: 42,729
Mon, May 11Thanks!!! 
No knowledge from me, just experimentation, a camera man or an optician shoul be able to explain the texhnical aspects.
If you try making your own lens play with Abbe (like eveything in Daz is far from being intuitive and the maximum effect it's achieved with values like .1 and the minimum effect with values of 1000 or similar).
Enjoy!!!

No knowledge from me, just experimentation, a camera man or an optician shoul be able to explain the texhnical aspects.
If you try making your own lens play with Abbe (like eveything in Daz is far from being intuitive and the maximum effect it's achieved with values like .1 and the minimum effect with values of 1000 or similar).
Enjoy!!!

JingizuIneluki
Karma: 42,729
Mon, May 11When I saw your Kjoobh, your champagne glasses and liquid I thought we were trying similar things playing with the refraction, I think that what can make a difference it's to unlock the refraction index and using values between 3 and five (in my case).
PasahRi
Karma: 6,997
Mon, May 11I'll keep that in mind for my Kjoobh project. It'll be a bit of an experiment (for me, but also for the users). As for the drinking glasses, I'm still pretty happy with Refraction for now... but who knows what else I might come up with 











































