2026 Porsche 911 GT3 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Apr 29, 2026 |
| Download Size: | 4.6 GB |
| Game Ready: | – |
| Polygons: | 403,253 |
| Vertices: | 439,266 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

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2026 Porsche 911 GT3 3D Model
Photorealistic, high-quality and accurate 3D model of 2026 Porsche 911 (992.2) GT3 Coupe with high detailed interior.
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 64x64px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 403,253 faces and 439,266 vertices
Subdiv iteration 1: 1,610,384 faces and 1,683,668 vertices
Subdiv iteration 2: 6,441,536 faces and 6,586,734 vertices
FBX, GLB, OBJ formats (3 files included for each format):
low: 403,253 faces and 439,266 vertices
medium: 1,610,384 faces and 1,683,668 vertices
high: 6,441,536 faces and 6,586,734 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 6,441,400 faces and 6,586,578 vertices
3DS format (3 files included):
low: 803,860 faces and 483,572 vertices
medium: 3,220,700 faces and 1,782,446 vertices
high: 12,882,800 faces and 6,929,827 vertices
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 64x64px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 403,253 faces and 439,266 vertices
Subdiv iteration 1: 1,610,384 faces and 1,683,668 vertices
Subdiv iteration 2: 6,441,536 faces and 6,586,734 vertices
FBX, GLB, OBJ formats (3 files included for each format):
low: 403,253 faces and 439,266 vertices
medium: 1,610,384 faces and 1,683,668 vertices
high: 6,441,536 faces and 6,586,734 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 6,441,400 faces and 6,586,578 vertices
3DS format (3 files included):
low: 803,860 faces and 483,572 vertices
medium: 3,220,700 faces and 1,782,446 vertices
high: 12,882,800 faces and 6,929,827 vertices


















