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M4A1 Sherman - Aide De Camp 3D Model














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M4A1 Sherman - Aide De Camp 3D Model
M4A1 Sherman Aide de Camp with Deep wading gear. 741th Tank Battalion - Omaha Beach
Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials
Features:
- Inside scene: -model - 18 textures - 2 bumpmaps
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35
- NOTE - In lightwave, fbx, obj and 3ds the Bumpmap ( Body_B and Turret_B) must manually load in the Materialcanal. (Strength 35-40)
- c4d
- Polygones - 357098 Vertices - 258399 - 354 Objects - 18 textures - 2 bumpmaps
- obj File - lwo file - 3ds file - fbx file Version 2010
Although Duplex Drive allowed the landing craft to release the tank farther from shore, the alternative deep wading gear permitted a tank to drive partially or completely underwater on the sea floor rather than swim. Deep wading Churchills took part in the 1942 Battle of Dieppe, and also operated during the D-Day assault. These tanks were given waterproofed hulls and air intake and exhaust trunking to allow them to come ashore from shallow water. Tall ducts extended from the engine deck to above the turret top and they needed to stay above water. The front duct was the air intake for the engine, the rear duct vented the exhaust. This device saw use in many amphibious operations, it was also used on light tanks and tank destroyers. The US had similar devices for trucks and jeeps.
Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials
Features:
- Inside scene: -model - 18 textures - 2 bumpmaps
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35
- NOTE - In lightwave, fbx, obj and 3ds the Bumpmap ( Body_B and Turret_B) must manually load in the Materialcanal. (Strength 35-40)
- c4d
- Polygones - 357098 Vertices - 258399 - 354 Objects - 18 textures - 2 bumpmaps
- obj File - lwo file - 3ds file - fbx file Version 2010
Although Duplex Drive allowed the landing craft to release the tank farther from shore, the alternative deep wading gear permitted a tank to drive partially or completely underwater on the sea floor rather than swim. Deep wading Churchills took part in the 1942 Battle of Dieppe, and also operated during the D-Day assault. These tanks were given waterproofed hulls and air intake and exhaust trunking to allow them to come ashore from shallow water. Tall ducts extended from the engine deck to above the turret top and they needed to stay above water. The front duct was the air intake for the engine, the rear duct vented the exhaust. This device saw use in many amphibious operations, it was also used on light tanks and tank destroyers. The US had similar devices for trucks and jeeps.
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