
Banana Whole Half and Slices 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | phenom-arch |
Published: | Jan 12, 2025 |
Download Size: | 418 MB |
Game Ready: | – |
Polygons: | 15,332 |
Vertices: | 7,678 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 67 |
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Banana Whole Half and Slices 3D Model
Realistic 3D model of ripe banana
The archive contains files: max_2024 (v-ray), max_2021 (v-ray), max_2018 (v-ray), fbx_2013(v-ray), obj, GLB, USDz 1.0, Marmoset 4.0 and textures.
Native format 3ds max 2024.
A stack with the TurboSmooth modifier is not collapsed.
Polys: 15 332
Verts: 7 678
with TurboSmooth, 1 Iterations:
Polys: 61 336
Verts: 30 680
with TurboSmooth, 2 Iterations:
Polys: 245 344
Verts: 122 684
Objects, textures and materials have adequate individual names.
Created texture map set for the PBR workflow - Metallic Roughness
Texture maps size - 40964096px
Texture maps format - jpg
Subsurface scattering (Translucency SSS) is used in the shader, it can be disabled if necessary.
Who works in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
*********************************
Enjoy using!
The archive contains files: max_2024 (v-ray), max_2021 (v-ray), max_2018 (v-ray), fbx_2013(v-ray), obj, GLB, USDz 1.0, Marmoset 4.0 and textures.
Native format 3ds max 2024.
A stack with the TurboSmooth modifier is not collapsed.
Polys: 15 332
Verts: 7 678
with TurboSmooth, 1 Iterations:
Polys: 61 336
Verts: 30 680
with TurboSmooth, 2 Iterations:
Polys: 245 344
Verts: 122 684
Objects, textures and materials have adequate individual names.
Created texture map set for the PBR workflow - Metallic Roughness
Texture maps size - 40964096px
Texture maps format - jpg
Subsurface scattering (Translucency SSS) is used in the shader, it can be disabled if necessary.
Who works in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
*********************************
Enjoy using!