2nd Gen Robot Rigged 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a versatile 3d modeler with 15 years of freelance experience, plus four years of experience working in the video game industry on two published game titles. I have over fifteen years of experience working with Maya and eight years with zbrush.
Although my main strength is in modeling, I have basic knowledge in character rigging, face and hand rigging and animation using Maya. My current work flow is zbrush to maya Texturing in Marmoset Toolbag.
Although my main strength is in modeling, I have basic knowledge in character rigging, face and hand rigging and animation using Maya. My current work flow is zbrush to maya Texturing in Marmoset Toolbag.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Shawnaloroc |
| Published: | Apr 11, 2026 |
| Download Size: | 54 MB |
| Game Ready: | – |
| Polygons: | 378,942 |
| Vertices: | 192,607 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 8 |
Item Ratings

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2nd Gen Robot Rigged 3D Model
Fully posable humanoid female robot rigged for Maya 2015:
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Usage:
Feet controls have the extra channel attributes of Toe tap, Heel peel, Swivel and Ankle.
Hand control curve contains IK FK blending attribute in the channel box.
The red finger control has attributes for bend and spread of each individual finger.
Face controls can be used in perspective and front work views. These controls can be moved right to left.
Standard IK legs.
IK FK spine and neck controls.
IK FK arm controls.
All geometries are parented to the characters joints.
Note- Only the maya version is rigged with constraints‥
__________________________________________________________________
Usage:
Feet controls have the extra channel attributes of Toe tap, Heel peel, Swivel and Ankle.
Hand control curve contains IK FK blending attribute in the channel box.
The red finger control has attributes for bend and spread of each individual finger.
Face controls can be used in perspective and front work views. These controls can be moved right to left.
Standard IK legs.
IK FK spine and neck controls.
IK FK arm controls.
All geometries are parented to the characters joints.
Note- Only the maya version is rigged with constraints‥





















