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Endless Runner Mobile Game Animations Pack

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Animation/MoCap by That Indian Animator|
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
Endless Runner Mobile Game Animations Pack Animation/MoCap
$20.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Endless Runner Mobile Game Animations Pack

This pack contains 25 game-ready character animations designed specifically for endless runner mobile games (Subway-style runners).

The focus is on clean loops, responsive transitions, and practical actions that are actually needed in an endless runner

Animations are provided in FBX format using a standard humanoid rig, making them easy to integrate into common game pipelines.

What’s Included
A complete set of core actions and transitions commonly used in endless runner gameplay, including:

Idle variations
Run / walk cycles
Jump & landing actions
Slide / fly actions
Taking damage
Victory / Defeat actions
Directional transitions (run → jump → run, run → fly → run, run → slide → run, etc.)

All animations are:
Cleanly looped (where applicable)
Properly aligned for gameplay use
Total: 25 actions

Compatibility
FBX format
Standard humanoid skeleton (Mixamo-compatible)
Unity (Humanoid) compatible
Unreal Engine retarget-ready
Works with most humanoid characters via retargeting

Intended Use
Endless runner games
Mobile arcade runners
Prototype & production-ready gameplay
Indie and solo developer projects

This pack is built to save time and remove the pain of stitching together locomotion and transitions for runner mechanics.

Notes
Character shown in previews is for demonstration only
No engine-specific controllers included (animations only)
Suitable for both prototypes and final games
processing
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