Traffic Light with Pole Vehicle and Pedestrian Signal Head 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | 3DPolyForge |
| Published: | May 08, 2026 |
| Download Size: | 1.3 GB |
| Game Ready: | Yes |
| Polygons: | 17,846 |
| Vertices: | 18,576 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 7 |
Item Ratings

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Traffic Light with Pole Vehicle and Pedestrian Signal Head 3D Model
Overview
3D traffic signal light model, ideal for urban environments, driving simulations, games, animations, architectural visualization, and cinematic renders.
Features
- Realistic traffic signal lights with detailed housing, reflective materials, bolts, and subtle surface imperfections for enhanced realism.
- Suitable for close-up shots and high-quality cinematic renders.
- Includes 3 signal states and configurations for flexible scene creation.
- Low poly and optimized for games while maintaining high visual quality.
- PBR materials with 4k textures included.
- Subdivision-ready topology for achieving higher levels of detail when needed.
Files and Formats
- Software: Blender, 3ds Max, Maya, and Cinema 4D (native files included).
- Engines: Unity, Unreal Engine (drag and drop via FBX file).
- Other files: fbx, glb, gltf, obj, and usdc.
Technical Details
- Real-world scale.
- 2 PBR materials with 4k textures (basecolor, metallic, roughness, normal, AO, and emissive).
- Optimized topology with clean geometry and no n-gons.
- Three traffic light signal states are included via 3 emissive textures (red, amber, and green); another two traffic light signal states for pedestrians are included via 2 emissive textures (walk and do not walk); you can change them interchangeably to achieve your goal.
- Each signal head has a separate material with separate emissive textures.
- You can remove either signal head if you want to use one.
- Model consists of separate parts with correct naming and origins.
- Only main texture maps are applied to the model in the files; full textures with the emissive maps are included in the texture file.
- Some file formats may have incorrect texture imports or may not have textures included due to their technical limitations; you can fix that easily by - downloading the separate texture file provided and using it.
License
- Non-redistributable
- No AI Training
3D traffic signal light model, ideal for urban environments, driving simulations, games, animations, architectural visualization, and cinematic renders.
Features
- Realistic traffic signal lights with detailed housing, reflective materials, bolts, and subtle surface imperfections for enhanced realism.
- Suitable for close-up shots and high-quality cinematic renders.
- Includes 3 signal states and configurations for flexible scene creation.
- Low poly and optimized for games while maintaining high visual quality.
- PBR materials with 4k textures included.
- Subdivision-ready topology for achieving higher levels of detail when needed.
Files and Formats
- Software: Blender, 3ds Max, Maya, and Cinema 4D (native files included).
- Engines: Unity, Unreal Engine (drag and drop via FBX file).
- Other files: fbx, glb, gltf, obj, and usdc.
Technical Details
- Real-world scale.
- 2 PBR materials with 4k textures (basecolor, metallic, roughness, normal, AO, and emissive).
- Optimized topology with clean geometry and no n-gons.
- Three traffic light signal states are included via 3 emissive textures (red, amber, and green); another two traffic light signal states for pedestrians are included via 2 emissive textures (walk and do not walk); you can change them interchangeably to achieve your goal.
- Each signal head has a separate material with separate emissive textures.
- You can remove either signal head if you want to use one.
- Model consists of separate parts with correct naming and origins.
- Only main texture maps are applied to the model in the files; full textures with the emissive maps are included in the texture file.
- Some file formats may have incorrect texture imports or may not have textures included due to their technical limitations; you can fix that easily by - downloading the separate texture file provided and using it.
License
- Non-redistributable
- No AI Training



















