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Human Skeleton 3D Model

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Human Skeleton 3D Model
$2.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Human Skeleton 3D Model

Anatomy & Detail:

Ultra-high poly count for medical and educational accuracy.
Skull: Includes every detail: sutures (coronal, sagittal, lambdoid), zygomatic arches, mandible with condyles, mental foramen, intricate nasal cavity, and all teeth (incisors, canines, premolars, molars) with individual roots and crowns.
Spine: All 33 vertebrae are distinct: 7 cervical (with detailed atlas and axis), 12 thoracic, 5 lumbar, 5 fused sacral, and 4 fused coccygeal. Show intervertebral discs spaces and anterior/posterior longitudinal ligaments as subtle texture details.
Thorax: 12 pairs of ribs, with true ribs (1-7), false ribs (8-10), and floating ribs (11-12). Sternum with manubrium, body, and xiphoid process.
Upper Limbs: Clavicles and scapulae with supraspinous and infraspinous fossae. Humerus with greater and lesser tubercles. Ulna and radius with styloid processes. Full set of carpals (scaphoid, lunate, etc.), metacarpals, and phalanges (proximal, middle, distal) for each finger.
Pelvis: Detailed ilium, ischium, and pubis bones, fused into the pelvis, with the sacroiliac joint and pubic symphysis.
Lower Limbs: Femur with greater trochanter, patella, tibia and fibula with medial and lateral malleoli. Full set of tarsals (calcaneus, talus, etc.), metatarsals, and phalanges for each toe.

Texturing & Materials:

4K PBR (Physically Based Rendering) textures: Albedo (diffuse), Normal Map, Roughness Map, Metallic Map (for slight mineral sheen), and Displacement Map for micro-surface details.
Albedo: Base color is an off-white, aged bone color with subtle variations—slight yellow and grey undertones. Areas of slight staining and porosity for realism.
Normal/Displacement: High-frequency details for surface imperfections, tiny cracks, vascular channels (Haversian canals), and a realistic rough, porous bone texture.
Roughness: Mostly matte finish with slight variations; smoother on articular surfaces (e.g., femoral head).
Scale: Anatomically correct proportions for a 1.8-meter (approx. 5'11") tall male.

Lighting & Presentation:

Studio lighting: Clean, crisp, and even from three points to reveal all anatomical details without harsh shadows.
Render Engine: Arnold/Octane render quality.
Background: Solid, neutral grey background.
Post-Processing: Sharp, clinical clarity with no depth of field blur."`
processing
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