Walleye Fish Rigged and Animated 3D Model

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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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Walleye Fish Rigged and Animated 3D Model
A realistic walleye (zander, pikeperch) with a custom rig and five hand-made animations: swimming, fast swimming, turn, attack and caught on the hook. Low-poly mesh with 4K PBR textures, ready for games, fishing simulators, underwater scenes, aquariums and nature visualization.
The same rig and animations work in 3ds Max, Blender and any FBX-compatible engine (Unity, Unreal).
Technical details:
- Polygons: 4,842
- Vertices: 4,890
- Triangles: 9,412 (body 8,388, eyes 2 x 512)
- Size: 0.9 m long, real-world scale
- Rig: 28-bone skeleton (spine, head, jaw, fins), smooth skin; eyes parented to the rig
- Animations (30 fps):
- Swim: 141 frames
- Fast swim: 71 frames
- Attack: 51 frames
- Caught on the hook: 141 frames
- Turn: 71 frames
- 3ds Max: all 5 animations on one timeline - Swim 1-141, Fast swim 142-212, Attack 213-263, Caught 264-404, Turn 405-475
- Blender: 5 separate actions on NLA tracks (Walleye_Sail, Walleye_SailFast, Walleye_Attack, Walleye_Catch, Walleye_Turn)
- FBX: 5 animation takes in one file
- PBR textures 4096 x 4096: Base Color, Normal (OpenGL and DirectX), Roughness, Metallic
- Materials: Corona (3ds Max), Principled BSDF (Blender)
- Formats: 3ds Max 2014 (Corona), Blender 5.2, FBX
- Units: centimeters in 3ds Max, meters in Blender; scale of all objects is 1
- Textures in the Textures/PBR folder next to the scene files; relative paths in Blender
The same rig and animations work in 3ds Max, Blender and any FBX-compatible engine (Unity, Unreal).
Technical details:
- Polygons: 4,842
- Vertices: 4,890
- Triangles: 9,412 (body 8,388, eyes 2 x 512)
- Size: 0.9 m long, real-world scale
- Rig: 28-bone skeleton (spine, head, jaw, fins), smooth skin; eyes parented to the rig
- Animations (30 fps):
- Swim: 141 frames
- Fast swim: 71 frames
- Attack: 51 frames
- Caught on the hook: 141 frames
- Turn: 71 frames
- 3ds Max: all 5 animations on one timeline - Swim 1-141, Fast swim 142-212, Attack 213-263, Caught 264-404, Turn 405-475
- Blender: 5 separate actions on NLA tracks (Walleye_Sail, Walleye_SailFast, Walleye_Attack, Walleye_Catch, Walleye_Turn)
- FBX: 5 animation takes in one file
- PBR textures 4096 x 4096: Base Color, Normal (OpenGL and DirectX), Roughness, Metallic
- Materials: Corona (3ds Max), Principled BSDF (Blender)
- Formats: 3ds Max 2014 (Corona), Blender 5.2, FBX
- Units: centimeters in 3ds Max, meters in Blender; scale of all objects is 1
- Textures in the Textures/PBR folder next to the scene files; relative paths in Blender



















