Cave Centipede 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Oct 28, 2026 |
| Download Size: | 2.2 GB |
| Game Ready: | Yes |
| Polygons: | 24,719 |
| Vertices: | 19,874 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
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Cave Centipede 3D Model
Low-poly game-ready model of the character Cave Centipede.
A giant centipede from deep caves: a long segmented body of armored chitin plates, 26 walking legs, a pair of huge jaws, raptorial forcipules, mouthparts that work while it bites, and tail pincers. It rears up, bites and grasps its prey, slams with the forebody and the tail, curls into a ring and rolls forward at high speed, burrows under the ground and comes out of it, grabs a rock with its jaws and hurls it at the enemy.
Made as a boss or giant creature enemy for dark fantasy, horror, cave and dungeon, sci-fi, RPG, action and survival games.
Ready-made effects: dust and rock crumbs while it rolls, a swarm of flies circling close around its body and small beetles crawling over it, a burrow hole with a dirt burst, dust puffs and impacts when it falls or hits the ground, a throwable rock with crumbs.
A showcase scene with all animations, effects and skins is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 36 (+ 23 in place versions, 59 files)
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Back, Strafe Left, Strafe Right - root motion and in place
Run (x2): Run, Fast Run - root motion and in place
Turn (x3): Turn Left 90, Turn Right 90, Turn 180
Roar (x1)
Attack (x8): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Tail Slam, Rock Throw
Roll (x4): Roll Start, Roll Loop, Roll End, Roll Defend (curls into a ring and rolls)
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Looping clips have matching first and last frames.
Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO)
Materials: 1 character material slot, 5 skin variants
Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh)
faces 24,719
verts 19,874
tris 38,650
video preview
/watch?v=NqPyCDossy4
A giant centipede from deep caves: a long segmented body of armored chitin plates, 26 walking legs, a pair of huge jaws, raptorial forcipules, mouthparts that work while it bites, and tail pincers. It rears up, bites and grasps its prey, slams with the forebody and the tail, curls into a ring and rolls forward at high speed, burrows under the ground and comes out of it, grabs a rock with its jaws and hurls it at the enemy.
Made as a boss or giant creature enemy for dark fantasy, horror, cave and dungeon, sci-fi, RPG, action and survival games.
Ready-made effects: dust and rock crumbs while it rolls, a swarm of flies circling close around its body and small beetles crawling over it, a burrow hole with a dirt burst, dust puffs and impacts when it falls or hits the ground, a throwable rock with crumbs.
A showcase scene with all animations, effects and skins is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 36 (+ 23 in place versions, 59 files)
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Back, Strafe Left, Strafe Right - root motion and in place
Run (x2): Run, Fast Run - root motion and in place
Turn (x3): Turn Left 90, Turn Right 90, Turn 180
Roar (x1)
Attack (x8): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Tail Slam, Rock Throw
Roll (x4): Roll Start, Roll Loop, Roll End, Roll Defend (curls into a ring and rolls)
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Looping clips have matching first and last frames.
Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO)
Materials: 1 character material slot, 5 skin variants
Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh)
faces 24,719
verts 19,874
tris 38,650
video preview
/watch?v=NqPyCDossy4
























