Fantasy Cloaks and Capes Pack 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Nov 08, 2026 |
| Download Size: | 1.9 GB |
| Game Ready: | Yes |
| Polygons: | 28,925 |
| Vertices: | 27,339 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Likes: | 0 |
| Views: | 6 |
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Fantasy Cloaks and Capes Pack 3D Model
16 low-poly game-ready fantasy cloaks, capes and mantles with 60 color skins: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles.
Every cloak is skinned to the standard UE5 mannequin skeleton with cloth physics already set up (Chaos Cloth in Unreal, Unity Cloth in Unity): the shoulders and hood stay fixed, the hem hangs and swings freely and collides with the body. Plays any mannequin / humanoid animation.
For medieval, fantasy, RPG and souls-like games: heroes, knights, mages, rogues, NPC outfits and character customization.
Also supplied: FBX, Maya (.mb), Blender (.blend) source files and texture maps.
Cloaks: 16
Types: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles
Skins: 60 (1 to 7 per cloak)
Materials: 60 (one per skin); PBR 2048x2048
Skeleton: UE5 mannequin, 88 bones
Rigged: Yes | Cloth physics: Yes | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 16 cloaks)
faces 28,925
verts 27,339
tris 49,676
per cloak: from 437 to 5,703 tris
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend), all cloaks named, all skins as materials; FBX per cloak (16 files)
Textures Main: 2048x2048 maps of all 60 skins (Albedo, Normal, Metallic, Roughness, AO, Opacity)
Engine-ready textures: Unity Mask Map, Albedo-Opacity, OpenGL normal
Showcase scenes and project contents are listed in the technical information below.
Every cloak is skinned to the standard UE5 mannequin skeleton with cloth physics already set up (Chaos Cloth in Unreal, Unity Cloth in Unity): the shoulders and hood stay fixed, the hem hangs and swings freely and collides with the body. Plays any mannequin / humanoid animation.
For medieval, fantasy, RPG and souls-like games: heroes, knights, mages, rogues, NPC outfits and character customization.
Also supplied: FBX, Maya (.mb), Blender (.blend) source files and texture maps.
Cloaks: 16
Types: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles
Skins: 60 (1 to 7 per cloak)
Materials: 60 (one per skin); PBR 2048x2048
Skeleton: UE5 mannequin, 88 bones
Rigged: Yes | Cloth physics: Yes | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 16 cloaks)
faces 28,925
verts 27,339
tris 49,676
per cloak: from 437 to 5,703 tris
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend), all cloaks named, all skins as materials; FBX per cloak (16 files)
Textures Main: 2048x2048 maps of all 60 skins (Albedo, Normal, Metallic, Roughness, AO, Opacity)
Engine-ready textures: Unity Mask Map, Albedo-Opacity, OpenGL normal
Showcase scenes and project contents are listed in the technical information below.
























