Giant Sea Centipede 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Oct 22, 2026 |
| Download Size: | 2.4 GB |
| Game Ready: | Yes |
| Polygons: | 50,974 |
| Vertices: | 30,425 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 1 |
| Views: | 3 |
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Giant Sea Centipede 3D Model
Low-poly game-ready model of the character Giant Sea Centipede.
A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water.
Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.
Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).
Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.
A showcase scene with all animations, effects, skins and parasites is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 58
Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place
Run (x2): Run Forward, Run Forward In Place
Turn (x2): Turn Left 90, Turn Right 90
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place
Swim Attack (x3): Bite, Grasp, Tail Whip
Swim GetHit (x5): Front, Left, Right, Back, Heavy
Swim Death (x3): Belly Up, Curl, Sink to the Floor
Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.
Parasite (sea louse): Run, Idle.
Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)
Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)
Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, one skinned mesh)
faces 50,974
verts 30,425
tris 50,974
Parasite: 5,908 tris
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend
Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX
Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine
Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures
Ready-to-use project with the showcase scene (details in the technical information below)
video preview
YouTube/watch?v=QbJe8Bm9uBQ
A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water.
Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.
Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).
Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.
A showcase scene with all animations, effects, skins and parasites is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 58
Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place
Run (x2): Run Forward, Run Forward In Place
Turn (x2): Turn Left 90, Turn Right 90
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place
Swim Attack (x3): Bite, Grasp, Tail Whip
Swim GetHit (x5): Front, Left, Right, Back, Heavy
Swim Death (x3): Belly Up, Curl, Sink to the Floor
Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.
Parasite (sea louse): Run, Idle.
Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)
Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)
Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, one skinned mesh)
faces 50,974
verts 30,425
tris 50,974
Parasite: 5,908 tris
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend
Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX
Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine
Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures
Ready-to-use project with the showcase scene (details in the technical information below)
video preview
YouTube/watch?v=QbJe8Bm9uBQ
























