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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Nov 07, 2026 |
| Download Size: | 1.4 GB |
| Game Ready: | Yes |
| Polygons: | 22,854 |
| Vertices: | 17,878 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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LandBug Cen2 3D Model
Low-poly game-ready model of a giant scorpion-like bug.
A heavy armoured predator with five pairs of jointed legs, sharp mandibles and a long segmented tail arched high over its back. The tail ends in a grabbing block of six claws that can seize a victim, lift it into the air and shake it.
It fights with bites, tail grabs and crushing tail slams, flips over its front legs to hit with the tail like an oar, roars standing on its front legs, jumps, dodges and dies in three different ways.
Made as an enemy, boss, swarm or elite monster for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.
Six ready skins share one material: only the colour map changes, so switching skins costs nothing.
The body material has 4 recolor zones with sliders (colour, brightness, saturation, roughness, metallic) plus global controls, so any skin can be repainted in seconds.
A showcase scene with all animations, skins, recolor presets and the separate parts is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 53
Idle (x2): Idle, Idle Alert
Walk (x4), Run (x4), Strafe (x4): root motion and in place
Turn (x8): 90 and 180 left and right, root motion and in place
Roar (x1)
Attack (x5): bite, tail grab with lift and shake, tail slam, flip slam
Combo (x4): bite + slam, double tail strike, slam + flip
GetHit (x8): front, back, left, right, strong knock-back, burst of shots
Jump (x3), Dodge (x6): back, left, right
Death (x4): collapse, flip on the back, shotgun blast knock-back
Root motion clips also come as in-place copies.
Skins: 6 (4096x4096 textures: base colour per skin; shared normal, packed roughness/AO; emissive; recolor zone mask)
Materials: 1 body material with 4 recolor zones and slider controls, 6 skin variants, 3 recolor presets
Skeleton: custom creature skeleton, 85 bones (root on top; 10 legs, mandibles, palps, segmented tail, 6 tail claws)
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, 15 skinned parts)
faces 22,854
verts 17,878
tris 35,220
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend with all animations)
Animations: 53 FBX clips, all animations in one FBX, SBORKA.fbx (all clips on one timeline)
Textures Main: original 4096 TGA maps for 6 skins (Albedo, Normal, AO, Roughness, Gloss, Metalness, Emissive and more) - for any engine
Engine-ready textures: packed PBR maps, recolor zone masks for 6 skins
Ready-to-use project with the showcase scene (details in the technical information below)
YouTube video link
/watch?v=oUvqYB-YfD4
A heavy armoured predator with five pairs of jointed legs, sharp mandibles and a long segmented tail arched high over its back. The tail ends in a grabbing block of six claws that can seize a victim, lift it into the air and shake it.
It fights with bites, tail grabs and crushing tail slams, flips over its front legs to hit with the tail like an oar, roars standing on its front legs, jumps, dodges and dies in three different ways.
Made as an enemy, boss, swarm or elite monster for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.
Six ready skins share one material: only the colour map changes, so switching skins costs nothing.
The body material has 4 recolor zones with sliders (colour, brightness, saturation, roughness, metallic) plus global controls, so any skin can be repainted in seconds.
A showcase scene with all animations, skins, recolor presets and the separate parts is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 53
Idle (x2): Idle, Idle Alert
Walk (x4), Run (x4), Strafe (x4): root motion and in place
Turn (x8): 90 and 180 left and right, root motion and in place
Roar (x1)
Attack (x5): bite, tail grab with lift and shake, tail slam, flip slam
Combo (x4): bite + slam, double tail strike, slam + flip
GetHit (x8): front, back, left, right, strong knock-back, burst of shots
Jump (x3), Dodge (x6): back, left, right
Death (x4): collapse, flip on the back, shotgun blast knock-back
Root motion clips also come as in-place copies.
Skins: 6 (4096x4096 textures: base colour per skin; shared normal, packed roughness/AO; emissive; recolor zone mask)
Materials: 1 body material with 4 recolor zones and slider controls, 6 skin variants, 3 recolor presets
Skeleton: custom creature skeleton, 85 bones (root on top; 10 legs, mandibles, palps, segmented tail, 6 tail claws)
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, 15 skinned parts)
faces 22,854
verts 17,878
tris 35,220
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend with all animations)
Animations: 53 FBX clips, all animations in one FBX, SBORKA.fbx (all clips on one timeline)
Textures Main: original 4096 TGA maps for 6 skins (Albedo, Normal, AO, Roughness, Gloss, Metalness, Emissive and more) - for any engine
Engine-ready textures: packed PBR maps, recolor zone masks for 6 skins
Ready-to-use project with the showcase scene (details in the technical information below)
YouTube video link
/watch?v=oUvqYB-YfD4
























