Shisa Guardian from Okinawa 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Nov 07, 2026 |
| Download Size: | 1.6 GB |
| Game Ready: | Yes |
| Polygons: | 42,972 |
| Vertices: | 57,131 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Likes: | 0 |
| Views: | 2 |
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Shisa Guardian from Okinawa 3D Model
Low-poly game-ready model of Shisa, the mythical lion-dog guardian from Okinawan and East Asian legends.
A stylized lion-dog with curly fur made of hair cards, a carved collar with tassels and bells, big expressive eyes and a painted guardian pattern on the body.
It moves like a real big playful pup and fights like a guardian beast: bites, a pounce, a roar, growls and barks.
Made as a companion pet, guardian, mount-sized creature, enemy or mini boss for fantasy, Asian fantasy, mythology, RPG, adventure and cozy games.
Magic effects are ready to use: a golden aura with a Japanese style magic circle on the floor and a small golden force field around the body, golden elliptical waves from the mouth on the roar, golden paw trails on strikes and a soft glow in the eyes. Effect colour and transparency are adjustable with parameters.
The body material has 4 recolor zones (zone masks for every skin) with sliders for colour, hue, saturation and brightness, plus global tint, roughness, metallic and eye glow controls and fur colours, so any skin can be repainted in seconds.
5 skins are included. A showcase scene with all animations and skins is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 52
Idle (x3): Idle 01, Idle 02, Idle Happy
Locomotion (x12): Walk, Walk Back, Trot Happy, Run, Strafe Left, Strafe Right - in place and root motion
Turn (x3): 90 left, 90 right, 180
Jump (x2): in place and root motion
Attack (x6): 4 bites, pounce (in place and root motion)
Voice (x4): Roar, Growl, Bark 01, Bark 02
GetHit (x3), Death (x1)
Playful (x10): Play Bow, Play Swat, Pounce Play, Tail Chase, Happy Jump, Give Paw, Head Tilt, Shake Off, Sniff Ground, Dig
Rest (x8): Yawn, Stretch, Sit Down, Sit Idle, Sit Up, Lie Down, Lie Idle, Lie Up
Skins: 5 (4096x4096 body textures: base colour, normal, metallic, roughness, gloss, AO and packed maps) + shared 4096 fur atlas
Materials: body (4 recolor zones with colour, hue, saturation, brightness sliders; global tint, roughness, metallic, eye glow) and fur cards (fur colour, tip colour, root darkness), 5 skin variants; effect materials with colour and opacity parameters
Skeleton: custom quadruped skeleton, 54 bones (root, spine, legs, tail, jaw, ears, eyes, bells)
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: see the technical information below
Polygons (base mesh, 8 skinned parts: body, eyes, collar, bells, 2 fur card layers)
faces 42,972
verts 57,131
tris 85,075
(body without fur cards: faces 8,572, tris 16,275)
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend)
Animations: 52 FBX clips, SBORKA.fbx (all clips on one timeline)
Textures Main: original 4096 TGA/PNG maps for 5 skins and the fur atlas - for any engine
Engine-ready textures: packed PBR maps and recolor zone masks for 5 skins
Ready-to-use project with the showcase scene (details in the technical information below)
A stylized lion-dog with curly fur made of hair cards, a carved collar with tassels and bells, big expressive eyes and a painted guardian pattern on the body.
It moves like a real big playful pup and fights like a guardian beast: bites, a pounce, a roar, growls and barks.
Made as a companion pet, guardian, mount-sized creature, enemy or mini boss for fantasy, Asian fantasy, mythology, RPG, adventure and cozy games.
Magic effects are ready to use: a golden aura with a Japanese style magic circle on the floor and a small golden force field around the body, golden elliptical waves from the mouth on the roar, golden paw trails on strikes and a soft glow in the eyes. Effect colour and transparency are adjustable with parameters.
The body material has 4 recolor zones (zone masks for every skin) with sliders for colour, hue, saturation and brightness, plus global tint, roughness, metallic and eye glow controls and fur colours, so any skin can be repainted in seconds.
5 skins are included. A showcase scene with all animations and skins is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 52
Idle (x3): Idle 01, Idle 02, Idle Happy
Locomotion (x12): Walk, Walk Back, Trot Happy, Run, Strafe Left, Strafe Right - in place and root motion
Turn (x3): 90 left, 90 right, 180
Jump (x2): in place and root motion
Attack (x6): 4 bites, pounce (in place and root motion)
Voice (x4): Roar, Growl, Bark 01, Bark 02
GetHit (x3), Death (x1)
Playful (x10): Play Bow, Play Swat, Pounce Play, Tail Chase, Happy Jump, Give Paw, Head Tilt, Shake Off, Sniff Ground, Dig
Rest (x8): Yawn, Stretch, Sit Down, Sit Idle, Sit Up, Lie Down, Lie Idle, Lie Up
Skins: 5 (4096x4096 body textures: base colour, normal, metallic, roughness, gloss, AO and packed maps) + shared 4096 fur atlas
Materials: body (4 recolor zones with colour, hue, saturation, brightness sliders; global tint, roughness, metallic, eye glow) and fur cards (fur colour, tip colour, root darkness), 5 skin variants; effect materials with colour and opacity parameters
Skeleton: custom quadruped skeleton, 54 bones (root, spine, legs, tail, jaw, ears, eyes, bells)
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: see the technical information below
Polygons (base mesh, 8 skinned parts: body, eyes, collar, bells, 2 fur card layers)
faces 42,972
verts 57,131
tris 85,075
(body without fur cards: faces 8,572, tris 16,275)
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend)
Animations: 52 FBX clips, SBORKA.fbx (all clips on one timeline)
Textures Main: original 4096 TGA/PNG maps for 5 skins and the fur atlas - for any engine
Engine-ready textures: packed PBR maps and recolor zone masks for 5 skins
Ready-to-use project with the showcase scene (details in the technical information below)
























