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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Man Sitting on a Bar Stool 3D Model
The scene contains two slightly different poses of the man model and two identical bar stool models.
Here is the list of all materials and maps:
Man material:
Color (8K, JPG)
Height (4K, PNG)
Glossiness/Roughness (4K, JPG)
Reflect (4K, JPG)
Refract/Alpha (2K, JPG)
Bar stool 2 IDs material:
Stool seat leather (only Heigh map, 3K, PNG)
Stool metal parts (fully procedural, no bitmaps)
The model is easy to use without getting confused by the multiple materials.
To make the model lighter, only those parts that are visible from the outside from normal angles were modeled.
Scenes and formats:
Blender 5.2 m scene units
Max 2015 VRay version 3.6 mm scene units
Max 2015 Corona version 1.6 mm scene units
FBX exported from Blend
OBJ exported from Blend
You may need to reapply texture maps after importing FB or OBJ into your application.
Please remember that black and white maps must be applied in gamma 1.0 or non-color mode.
Here is the list of all materials and maps:
Man material:
Color (8K, JPG)
Height (4K, PNG)
Glossiness/Roughness (4K, JPG)
Reflect (4K, JPG)
Refract/Alpha (2K, JPG)
Bar stool 2 IDs material:
Stool seat leather (only Heigh map, 3K, PNG)
Stool metal parts (fully procedural, no bitmaps)
The model is easy to use without getting confused by the multiple materials.
To make the model lighter, only those parts that are visible from the outside from normal angles were modeled.
Scenes and formats:
Blender 5.2 m scene units
Max 2015 VRay version 3.6 mm scene units
Max 2015 Corona version 1.6 mm scene units
FBX exported from Blend
OBJ exported from Blend
You may need to reapply texture maps after importing FB or OBJ into your application.
Please remember that black and white maps must be applied in gamma 1.0 or non-color mode.
























