
Animo Mocap Jiangshi

Not Rated Yet


































! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Offered By: | animo |
Published: | Nov 26, 2024 |
Download Size: | 18.5 MB |
Included Formats
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 98 |
Item Ratings

Not Rated Yet
Animo Mocap Jiangshi
(Demo)
geWWv7
(Interactive)
WA334x
(Preview)
O500bg
(Quick Preview)
DKgg9O
This asset is composed of various 265 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Jiangshi_Type1_Idle_00
AA_Jiangshi_Type1_Idle_01
AA_Jiangshi_Type1_Idle_02
AA_Jiangshi_Type1_Idle_03
AA_Jiangshi_Type1_Idle_04
AA_Jiangshi_Lie_Down_To_Type2
AA_Jiangshi_Type2_Idle_00
AA_Jiangshi_Type2_Idle_01
AA_Jiangshi_Type2_Idle_02
AA_Jiangshi_Type2_Idle_03
AA_Jiangshi_Type2_Idle_04
AA_Jiangshi_Type3_Idle_00
AA_Jiangshi_Type3_Idle_01
AA_Jiangshi_Type3_Idle_02
AA_Jiangshi_Type3_Idle_03
AA_Jiangshi_Type3_Idle_04
AA_Jiangshi_Type1_Hopping_F
AA_Jiangshi_Type1_Hopping_FR
AA_Jiangshi_Type1_Hopping_R
AA_Jiangshi_Type1_Hopping_BR
AA_Jiangshi_Type1_Hopping_B
AA_Jiangshi_Type1_Hopping_BL
AA_Jiangshi_Type1_Hopping_L
AA_Jiangshi_Type1_Hopping_FL
AA_Jiangshi_Type2_Hopping_F
AA_Jiangshi_Type2_Hopping_FR
AA_Jiangshi_Type2_Hopping_R
AA_Jiangshi_Type2_Hopping_BR
AA_Jiangshi_Type2_Hopping_B
AA_Jiangshi_Type2_Hopping_BL
AA_Jiangshi_Type2_Hopping_L
AA_Jiangshi_Type2_Hopping_FL
AA_Jiangshi_Type3_Run_F
AA_Jiangshi_Type3_Run_FR
AA_Jiangshi_Type3_Run_R
AA_Jiangshi_Type3_Run_BR
AA_Jiangshi_Type3_Run_B
AA_Jiangshi_Type3_Run_BL
AA_Jiangshi_Type3_Run_L
AA_Jiangshi_Type3_Run_FL
AA_Jiangshi_Type3_Run_Circle_R
AA_Jiangshi_Type3_Run_Circle_L
AA_Jiangshi_Type2_Sprint_01
AA_Jiangshi_Type2_Sprint_02
AA_Jiangshi_Type3_Sprint_01
AA_Jiangshi_Type3_Sprint_02
AA_Jiangshi_Type2_Trip_Low_Height
AA_Jiangshi_Type3_Trip_Low_Height
AA_Jiangshi_Type2_Reaching_Stuck_01
AA_Jiangshi_Type2_Reaching_Stuck_02
AA_Jiangshi_Type3_Reaching_Stuck_01
AA_Jiangshi_Type3_Reaching_Stuck_02
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type3_Jump
AA_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type2_Turn_90R
AA_Jiangshi_Type2_Turn_180R
AA_Jiangshi_Type2_Turn_90L
AA_Jiangshi_Type2_Turn_180L
AA_Jiangshi_Type3_Turn_90R
AA_Jiangshi_Type3_Turn_180R
AA_Jiangshi_Type3_Turn_90L
AA_Jiangshi_Type3_Turn_180L
AA_Jiangshi_Type2_Turn_Attack_90R
AA_Jiangshi_Type2_Turn_Attack_180R
AA_Jiangshi_Type2_Turn_Attack_90L
AA_Jiangshi_Type2_Turn_Attack_180L
AA_Jiangshi_Type3_Turn_Attack_90R
AA_Jiangshi_Type3_Turn_Attack_180R
AA_Jiangshi_Type3_Turn_Attack_90L
AA_Jiangshi_Type3_Turn_Attack_180L
AA_Jiangshi_Type2_Attack_01
AA_Jiangshi_Type2_Attack_02
AA_Jiangshi_Type2_Attack_03
AA_Jiangshi_Type2_Attack_04
AA_Jiangshi_Type3_Attack_01
AA_Jiangshi_Type3_Attack_02
AA_Jiangshi_Type3_Attack_03
AA_Jiangshi_Type3_Attack_04
AA_Jiangshi_Type2_Hit_Head_R
AA_Jiangshi_Type2_Hit_Head_L
AA_Jiangshi_Type2_Hit_Back
AA_Jiangshi_Type2_Hit_Upper_body_R
AA_Jiangshi_Type2_Hit_Upper_body_L
AA_Jiangshi_Type2_Hit_Lower_body_R
AA_Jiangshi_Type2_Hit_Lower_body_L
AA_Jiangshi_Type3_Hit_Head_R
AA_Jiangshi_Type3_Hit_Head_L
AA_Jiangshi_Type3_Hit_Back
AA_Jiangshi_Type3_Hit_Upper_body_R
AA_Jiangshi_Type3_Hit_Upper_body_L
AA_Jiangshi_Type3_Hit_Lower_body_R
AA_Jiangshi_Type3_Hit_Lower_body_L
AA_Jiangshi_Type2_On_Fire
AA_Jiangshi_Type3_On_Fire
AA_Jiangshi_Type2_Electrocuted
AA_Jiangshi_Type3_Electrocuted_Short
AA_Jiangshi_Type3_Electrocuted_Long
AA_Jiangshi_Type2_Death_F
AA_Jiangshi_Type2_Death_B
AA_Jiangshi_Type2_Death_R
AA_Jiangshi_Type2_Death_L
AA_Jiangshi_Type3_Death_F
AA_Jiangshi_Type3_Death_B
AA_Jiangshi_Type3_Death_R
AA_Jiangshi_Type3_Death_L
AA_Jiangshi_Type3_Stand_to_Crawl
AA_Jiangshi_Type3_Run_to_Crawl
AA_Jiangshi_Type3_Stand_Hit_to_Crawl
AA_Jiangshi_Type3_Crawl_Idles_Loop_00
AA_Jiangshi_Type3_Crawl_Idles_Loop_01
AA_Jiangshi_Type3_Crawl_Idles_Loop_02
AA_Jiangshi_Type3_Craw_F
AA_Jiangshi_Type3_Craw_B
AA_Jiangshi_Type3_Craw_Circle_R
AA_Jiangshi_Type3_Craw_Circle_L
AA_Jiangshi_Type3_Craw_Attack
AA_Jiangshi_Type3_Craw_Attack_RH
AA_Jiangshi_Type3_Craw_Attack_LH
AA_Jiangshi_Type3_Craw_Hit_R
AA_Jiangshi_Type3_Craw_Hit_L
AA_Jiangshi_Type3_Craw_Hit_B
AA_Jiangshi_Type3_Crawl_Idles_To_Death
AA_Jiangshi_Type3_Crawl_Death_Loop
AA_Jiangshi_Type3_Crawl_Death_to_Stand
AA_Jiangshi_Human_Standing_Idle_Loop
AA_Jiangshi_Human_Holding_breath_01
AA_Jiangshi_Human_Holding_breath_01_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_01_Loop
AA_Jiangshi_Human_Holding_breath_01_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_02
AA_Jiangshi_Human_Holding_breath_02_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_02_Loop_01
AA_Jiangshi_Human_Holding_breath_02_Loop_02
AA_Jiangshi_Human_Holding_breath_02_Loop_03
AA_Jiangshi_Human_Holding_breath_02_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_03
AA_Jiangshi_Human_Holding_breath_03_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_03_Loop
AA_Jiangshi_Human_Holding_breath_03_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_04_Turn_R
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_04_Turn_L
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle
AA_Jiangshi_Human_Counterattack_Head_R_01
AA_Jiangshi_Human_Counterattack_Head_R_02
AA_Jiangshi_Human_Counterattack_Head_L_01
AA_Jiangshi_Human_Counterattack_Head_L_02
AA_Jiangshi_Human_Counterattack_Back
AA_Jiangshi_Human_Counterattack_Upper_body_R_01
AA_Jiangshi_Human_Counterattack_Upper_body_L_01
AA_Jiangshi_Human_Counterattack_Lower_body_R_01
AA_Jiangshi_Human_Counterattack_Lower_body_R_02
AA_Jiangshi_Human_Counterattack_Lower_body_L_01
AA_Jiangshi_Human_Counterattack_Lower_body_L_02
AA_Jiangshi_Human_Counterattack_Lower_kick_R
AA_Jiangshi_Human_Counterattack_Lower_kick_L
AA_Jiangshi_Human_Counterattack_Step_On
AA_Jiangshi_Human_Hit_Neck_R
AA_Jiangshi_Human_Hit_Neck_L
AA_Jiangshi_Human_Hit_Chest
AA_Jiangshi_Human_Hit_Arm_R
AA_Jiangshi_Human_Hit_Arm_L
AA_Jiangshi_Human_Hit_Back
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Start
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Start
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Loop
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Loop
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Kick
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Kick
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Start
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Start
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Loop
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Loop
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_ATK_02
AA_Jiangshi_Type2_Bite_Bitten_VIC_02
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_Start
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_Start
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_End
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_End
AA_Jiangshi_Type3_Bite_Bitten_ATK_02
AA_Jiangshi_Type3_Bite_Bitten_VIC_02
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_Start
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_Start
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_End
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_End
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End
AA_Jiangshi_Type3_Sucking_Sucked_ATK
AA_Jiangshi_Type3_Sucking_Sucked_VIC
AA_Jiangshi_Type3_Sucking_Sucked_ATK_Start
AA_Jiangshi_Type3_Sucking_Sucked_VIC_Start
AA_Jiangshi_Type3_Sucking_Sucked_ATK_Loop
AA_Jiangshi_Type3_Sucking_Sucked_VIC_Loop
AA_Jiangshi_Type3_Sucking_Sucked_ATK_End
AA_Jiangshi_Type3_Sucking_Sucked_VIC_End
AA_Jiangshi_Type3_Crawl_Grab_ATK_01
AA_Jiangshi_Type3_Crawl_Grab_VIC_01
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_Start
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_Start
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_Loop
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_Loop
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_End
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_End
AA_Jiangshi_Type3_Crawl_Grab_ATK_02
AA_Jiangshi_Type3_Crawl_Grab_VIC_02
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_Start
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_Start
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_Loop
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_Loop
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_End
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_End
Rigging: Yes
Animation count: 265
Animation type list: fbx
motion capture
geWWv7
(Interactive)
WA334x
(Preview)
O500bg
(Quick Preview)
DKgg9O
This asset is composed of various 265 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Jiangshi_Type1_Idle_00
AA_Jiangshi_Type1_Idle_01
AA_Jiangshi_Type1_Idle_02
AA_Jiangshi_Type1_Idle_03
AA_Jiangshi_Type1_Idle_04
AA_Jiangshi_Lie_Down_To_Type2
AA_Jiangshi_Type2_Idle_00
AA_Jiangshi_Type2_Idle_01
AA_Jiangshi_Type2_Idle_02
AA_Jiangshi_Type2_Idle_03
AA_Jiangshi_Type2_Idle_04
AA_Jiangshi_Type3_Idle_00
AA_Jiangshi_Type3_Idle_01
AA_Jiangshi_Type3_Idle_02
AA_Jiangshi_Type3_Idle_03
AA_Jiangshi_Type3_Idle_04
AA_Jiangshi_Type1_Hopping_F
AA_Jiangshi_Type1_Hopping_FR
AA_Jiangshi_Type1_Hopping_R
AA_Jiangshi_Type1_Hopping_BR
AA_Jiangshi_Type1_Hopping_B
AA_Jiangshi_Type1_Hopping_BL
AA_Jiangshi_Type1_Hopping_L
AA_Jiangshi_Type1_Hopping_FL
AA_Jiangshi_Type2_Hopping_F
AA_Jiangshi_Type2_Hopping_FR
AA_Jiangshi_Type2_Hopping_R
AA_Jiangshi_Type2_Hopping_BR
AA_Jiangshi_Type2_Hopping_B
AA_Jiangshi_Type2_Hopping_BL
AA_Jiangshi_Type2_Hopping_L
AA_Jiangshi_Type2_Hopping_FL
AA_Jiangshi_Type3_Run_F
AA_Jiangshi_Type3_Run_FR
AA_Jiangshi_Type3_Run_R
AA_Jiangshi_Type3_Run_BR
AA_Jiangshi_Type3_Run_B
AA_Jiangshi_Type3_Run_BL
AA_Jiangshi_Type3_Run_L
AA_Jiangshi_Type3_Run_FL
AA_Jiangshi_Type3_Run_Circle_R
AA_Jiangshi_Type3_Run_Circle_L
AA_Jiangshi_Type2_Sprint_01
AA_Jiangshi_Type2_Sprint_02
AA_Jiangshi_Type3_Sprint_01
AA_Jiangshi_Type3_Sprint_02
AA_Jiangshi_Type2_Trip_Low_Height
AA_Jiangshi_Type3_Trip_Low_Height
AA_Jiangshi_Type2_Reaching_Stuck_01
AA_Jiangshi_Type2_Reaching_Stuck_02
AA_Jiangshi_Type3_Reaching_Stuck_01
AA_Jiangshi_Type3_Reaching_Stuck_02
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type3_Jump
AA_Jiangshi_Type3_Jump_Start
AA_Jiangshi_Type3_Jump_Air
AA_Jiangshi_Type3_Jump_End
AA_Jiangshi_Type2_Turn_90R
AA_Jiangshi_Type2_Turn_180R
AA_Jiangshi_Type2_Turn_90L
AA_Jiangshi_Type2_Turn_180L
AA_Jiangshi_Type3_Turn_90R
AA_Jiangshi_Type3_Turn_180R
AA_Jiangshi_Type3_Turn_90L
AA_Jiangshi_Type3_Turn_180L
AA_Jiangshi_Type2_Turn_Attack_90R
AA_Jiangshi_Type2_Turn_Attack_180R
AA_Jiangshi_Type2_Turn_Attack_90L
AA_Jiangshi_Type2_Turn_Attack_180L
AA_Jiangshi_Type3_Turn_Attack_90R
AA_Jiangshi_Type3_Turn_Attack_180R
AA_Jiangshi_Type3_Turn_Attack_90L
AA_Jiangshi_Type3_Turn_Attack_180L
AA_Jiangshi_Type2_Attack_01
AA_Jiangshi_Type2_Attack_02
AA_Jiangshi_Type2_Attack_03
AA_Jiangshi_Type2_Attack_04
AA_Jiangshi_Type3_Attack_01
AA_Jiangshi_Type3_Attack_02
AA_Jiangshi_Type3_Attack_03
AA_Jiangshi_Type3_Attack_04
AA_Jiangshi_Type2_Hit_Head_R
AA_Jiangshi_Type2_Hit_Head_L
AA_Jiangshi_Type2_Hit_Back
AA_Jiangshi_Type2_Hit_Upper_body_R
AA_Jiangshi_Type2_Hit_Upper_body_L
AA_Jiangshi_Type2_Hit_Lower_body_R
AA_Jiangshi_Type2_Hit_Lower_body_L
AA_Jiangshi_Type3_Hit_Head_R
AA_Jiangshi_Type3_Hit_Head_L
AA_Jiangshi_Type3_Hit_Back
AA_Jiangshi_Type3_Hit_Upper_body_R
AA_Jiangshi_Type3_Hit_Upper_body_L
AA_Jiangshi_Type3_Hit_Lower_body_R
AA_Jiangshi_Type3_Hit_Lower_body_L
AA_Jiangshi_Type2_On_Fire
AA_Jiangshi_Type3_On_Fire
AA_Jiangshi_Type2_Electrocuted
AA_Jiangshi_Type3_Electrocuted_Short
AA_Jiangshi_Type3_Electrocuted_Long
AA_Jiangshi_Type2_Death_F
AA_Jiangshi_Type2_Death_B
AA_Jiangshi_Type2_Death_R
AA_Jiangshi_Type2_Death_L
AA_Jiangshi_Type3_Death_F
AA_Jiangshi_Type3_Death_B
AA_Jiangshi_Type3_Death_R
AA_Jiangshi_Type3_Death_L
AA_Jiangshi_Type3_Stand_to_Crawl
AA_Jiangshi_Type3_Run_to_Crawl
AA_Jiangshi_Type3_Stand_Hit_to_Crawl
AA_Jiangshi_Type3_Crawl_Idles_Loop_00
AA_Jiangshi_Type3_Crawl_Idles_Loop_01
AA_Jiangshi_Type3_Crawl_Idles_Loop_02
AA_Jiangshi_Type3_Craw_F
AA_Jiangshi_Type3_Craw_B
AA_Jiangshi_Type3_Craw_Circle_R
AA_Jiangshi_Type3_Craw_Circle_L
AA_Jiangshi_Type3_Craw_Attack
AA_Jiangshi_Type3_Craw_Attack_RH
AA_Jiangshi_Type3_Craw_Attack_LH
AA_Jiangshi_Type3_Craw_Hit_R
AA_Jiangshi_Type3_Craw_Hit_L
AA_Jiangshi_Type3_Craw_Hit_B
AA_Jiangshi_Type3_Crawl_Idles_To_Death
AA_Jiangshi_Type3_Crawl_Death_Loop
AA_Jiangshi_Type3_Crawl_Death_to_Stand
AA_Jiangshi_Human_Standing_Idle_Loop
AA_Jiangshi_Human_Holding_breath_01
AA_Jiangshi_Human_Holding_breath_01_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_01_Loop
AA_Jiangshi_Human_Holding_breath_01_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_02
AA_Jiangshi_Human_Holding_breath_02_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_02_Loop_01
AA_Jiangshi_Human_Holding_breath_02_Loop_02
AA_Jiangshi_Human_Holding_breath_02_Loop_03
AA_Jiangshi_Human_Holding_breath_02_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_03
AA_Jiangshi_Human_Holding_breath_03_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_03_Loop
AA_Jiangshi_Human_Holding_breath_03_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_04_Turn_R
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle
AA_Jiangshi_Human_Holding_breath_04_Turn_L
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Loop
AA_Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle
AA_Jiangshi_Human_Counterattack_Head_R_01
AA_Jiangshi_Human_Counterattack_Head_R_02
AA_Jiangshi_Human_Counterattack_Head_L_01
AA_Jiangshi_Human_Counterattack_Head_L_02
AA_Jiangshi_Human_Counterattack_Back
AA_Jiangshi_Human_Counterattack_Upper_body_R_01
AA_Jiangshi_Human_Counterattack_Upper_body_L_01
AA_Jiangshi_Human_Counterattack_Lower_body_R_01
AA_Jiangshi_Human_Counterattack_Lower_body_R_02
AA_Jiangshi_Human_Counterattack_Lower_body_L_01
AA_Jiangshi_Human_Counterattack_Lower_body_L_02
AA_Jiangshi_Human_Counterattack_Lower_kick_R
AA_Jiangshi_Human_Counterattack_Lower_kick_L
AA_Jiangshi_Human_Counterattack_Step_On
AA_Jiangshi_Human_Hit_Neck_R
AA_Jiangshi_Human_Hit_Neck_L
AA_Jiangshi_Human_Hit_Chest
AA_Jiangshi_Human_Hit_Arm_R
AA_Jiangshi_Human_Hit_Arm_L
AA_Jiangshi_Human_Hit_Back
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Start
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Start
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Loop
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Loop
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Kick
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Kick
AA_Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Start
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Start
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Loop
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Loop
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist
AA_Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off
AA_Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off
AA_Jiangshi_Type2_Bite_Bitten_ATK_02
AA_Jiangshi_Type2_Bite_Bitten_VIC_02
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_Start
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_Start
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_ATK_02_End
AA_Jiangshi_Type2_Bite_Bitten_VIC_02_End
AA_Jiangshi_Type3_Bite_Bitten_ATK_02
AA_Jiangshi_Type3_Bite_Bitten_VIC_02
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_Start
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_Start
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_ATK_02_End
AA_Jiangshi_Type3_Bite_Bitten_VIC_02_End
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop
AA_Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End
AA_Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop
AA_Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End
AA_Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End
AA_Jiangshi_Type3_Sucking_Sucked_ATK
AA_Jiangshi_Type3_Sucking_Sucked_VIC
AA_Jiangshi_Type3_Sucking_Sucked_ATK_Start
AA_Jiangshi_Type3_Sucking_Sucked_VIC_Start
AA_Jiangshi_Type3_Sucking_Sucked_ATK_Loop
AA_Jiangshi_Type3_Sucking_Sucked_VIC_Loop
AA_Jiangshi_Type3_Sucking_Sucked_ATK_End
AA_Jiangshi_Type3_Sucking_Sucked_VIC_End
AA_Jiangshi_Type3_Crawl_Grab_ATK_01
AA_Jiangshi_Type3_Crawl_Grab_VIC_01
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_Start
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_Start
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_Loop
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_Loop
AA_Jiangshi_Type3_Crawl_Grab_ATK_01_End
AA_Jiangshi_Type3_Crawl_Grab_VIC_01_End
AA_Jiangshi_Type3_Crawl_Grab_ATK_02
AA_Jiangshi_Type3_Crawl_Grab_VIC_02
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_Start
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_Start
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_Loop
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_Loop
AA_Jiangshi_Type3_Crawl_Grab_ATK_02_End
AA_Jiangshi_Type3_Crawl_Grab_VIC_02_End
Rigging: Yes
Animation count: 265
Animation type list: fbx
motion capture
Categories