
ShotList for DAZ Studio

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Item Details
| Vendor: | Ap3nciler |
| Published: | Jul 03, 2026 |
| Download Size: | 218.2 KB |
| Software: | Daz Studio |
| dForce: | – |
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| Likes: | 7 |
| Views: | 255 |
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ShotList for DAZ Studio
ShotList is a native, dockable camera management pane for Daz Studio.
Stop hunting through the Scene tab for your cameras. ShotList gives you a
single, always-available panel listing every camera in your scene, with
one-click tools to add, frame, focus, duplicate, organize, and clean them up.
KEY FEATURES ------------------
- Live Camera List
Every camera in your scene, listed in one scrollable panel that updates
automatically as cameras are added or removed — no manual refresh needed.
The active camera is highlighted, and the list stays in sync even when you
switch views from the viewport's own dropdown.
- One-Click Add Camera
Instantly creates a new camera positioned and oriented exactly like your
current viewport view, so you capture the shot you're already framing.
Cameras are automatically named and numbered without conflicts, and each new
camera starts with its headlamp turned off — no more accidental flat lighting.
Cameras are placed on a group named "Cameras", in case you want to manipulate
them through the outline.
- Switch Views Instantly
Click a camera's View button to look through it immediately. Click again to
return cleanly — no more fiddling with the viewport's camera dropdown.
- Align to View
Re-seat an existing camera onto your current Perspective view in one click —
reframe a shot without creating a new camera. Depth of Field is switched off
for safety so you can re-focus cleanly afterwards.
- Set Focal (Depth of Field)
Focus the active camera on whatever you have selected in the viewport — a
whole object, or a single body part. ShotList turns Depth of Field on and
computes the focal distance automatically, then flips to a one-click
"Disable Focal" toggle. No more guessing focal-distance numbers by hand.
- Duplicate Camera
Clone any camera in place, keeping its exact position and framing — perfect
for creating slight angle variations of a shot. The copy starts with Depth
of Field off.
- Select & Edit Parameters
Click a camera's name to select it in the scene, just like clicking it in
the Scene tab — its parameters appear instantly, ready to fine-tune.
- Group Cameras
Automatically add new cameras into a single "Cameras" group
node, keeping your scene hierarchy tidy.
- Rename / Renumber Cameras
Resequences all cameras to clean, consistent names ("Camera 1", "Camera 2"…)
with one click — perfect after deleting or reordering shots.
- Show / Hide All Cameras
Toggle the visibility of every camera in the scene at once, synced with the
Scene tab's own visibility icons.
- Iray Viewport Preview Toggle
Switch the active viewport between Texture Shaded and NVIDIA Iray draw
styles directly from the panel — quickly preview lighting and materials
without leaving your camera workflow.
- Delete Cameras
Remove any camera straight from its row, with automatic fallback to the
Perspective view if you delete the camera you're currently looking through.
- Native Look & Feel
A clean, icon-driven interface styled to match Daz Studio's own look — fully
dockable, floatable, and resizable like any built-in pane.
WHO IT'S FOR ------------------
Any Daz Studio artist working with multiple camera angles per scene —
storyboarding, comic/sequential art, turntables, or multi-shot renders —
who wants a faster, list-driven way to manage cameras than the default
Scene tab provides.
REQUIREMENTS ------------------
- Daz Studio 4 or Daz Studio 6
- Windows 64-bit
FAQ ---------------------------
Q: The Iray viewport preview toggle doesn't work in Daz Studio 4 with my
RTX 50-series (or newer) card — why?
A: This is a limitation of Daz Studio 4 itself, not of ShotList. Daz Studio 4
ships with an older build of NVIDIA Iray that predates support for the
RTX 50-series (Blackwell) and newer GPU architectures. Because that Iray
version cannot initialize those GPUs, the Iray draw style falls back to the
CPU or simply fails to render — no matter which plugin or method is used to
switch to it.
ShotList's Iray toggle just flips Daz Studio's own viewport draw style, so it
inherits the exact same limitation. If you need GPU-accelerated Iray preview
with an RTX 50-series or newer card, use Daz Studio 6, which ships with a
current Iray build that supports these GPUs. Every other ShotList feature
works normally in Daz Studio 4.
CHANGELOG --------------------
1.2.1 - 2026-07-08
- Fixed a bug where a newly added camera (Add Camera) could fail to match
the current viewport's position/orientation in Daz Studio 6.
- Fixed the Iray Preview toggle in Daz Studio 4: it could fail to switch, or
fail to switch back once turned on.
- Refreshed the look of the panel's main action buttons (raised, beveled
style) and removed a stray focus outline that could appear on click.
1.2.0 - 2026-07-07
- Fixed a bug related to the Iray preview switch in DAZ Studio 4
(an overly strict check was causing false positives on GPU identification;
this check was unnecessary and has been removed)
- New interface design (consistent with future plugins)
- Improved package structure
1.1.0 - 2026-07-03
- New "Align to View" button — reframe an existing camera onto the current
Perspective view.
- New "Set Focal / Disable Focal" — automatic Depth of Field focusing on the
selected object or body part.
- New "Duplicate" button — clone a camera in place.
- New cameras now start with their headlamp turned off.
- Refreshed, icon-driven interface.
- The active-camera highlight now stays in sync with the viewport's own view
dropdown.
1.0.0 - 2026-06-30
- Initial version of the plugin
Stop hunting through the Scene tab for your cameras. ShotList gives you a
single, always-available panel listing every camera in your scene, with
one-click tools to add, frame, focus, duplicate, organize, and clean them up.
KEY FEATURES ------------------
- Live Camera List
Every camera in your scene, listed in one scrollable panel that updates
automatically as cameras are added or removed — no manual refresh needed.
The active camera is highlighted, and the list stays in sync even when you
switch views from the viewport's own dropdown.
- One-Click Add Camera
Instantly creates a new camera positioned and oriented exactly like your
current viewport view, so you capture the shot you're already framing.
Cameras are automatically named and numbered without conflicts, and each new
camera starts with its headlamp turned off — no more accidental flat lighting.
Cameras are placed on a group named "Cameras", in case you want to manipulate
them through the outline.
- Switch Views Instantly
Click a camera's View button to look through it immediately. Click again to
return cleanly — no more fiddling with the viewport's camera dropdown.
- Align to View
Re-seat an existing camera onto your current Perspective view in one click —
reframe a shot without creating a new camera. Depth of Field is switched off
for safety so you can re-focus cleanly afterwards.
- Set Focal (Depth of Field)
Focus the active camera on whatever you have selected in the viewport — a
whole object, or a single body part. ShotList turns Depth of Field on and
computes the focal distance automatically, then flips to a one-click
"Disable Focal" toggle. No more guessing focal-distance numbers by hand.
- Duplicate Camera
Clone any camera in place, keeping its exact position and framing — perfect
for creating slight angle variations of a shot. The copy starts with Depth
of Field off.
- Select & Edit Parameters
Click a camera's name to select it in the scene, just like clicking it in
the Scene tab — its parameters appear instantly, ready to fine-tune.
- Group Cameras
Automatically add new cameras into a single "Cameras" group
node, keeping your scene hierarchy tidy.
- Rename / Renumber Cameras
Resequences all cameras to clean, consistent names ("Camera 1", "Camera 2"…)
with one click — perfect after deleting or reordering shots.
- Show / Hide All Cameras
Toggle the visibility of every camera in the scene at once, synced with the
Scene tab's own visibility icons.
- Iray Viewport Preview Toggle
Switch the active viewport between Texture Shaded and NVIDIA Iray draw
styles directly from the panel — quickly preview lighting and materials
without leaving your camera workflow.
- Delete Cameras
Remove any camera straight from its row, with automatic fallback to the
Perspective view if you delete the camera you're currently looking through.
- Native Look & Feel
A clean, icon-driven interface styled to match Daz Studio's own look — fully
dockable, floatable, and resizable like any built-in pane.
WHO IT'S FOR ------------------
Any Daz Studio artist working with multiple camera angles per scene —
storyboarding, comic/sequential art, turntables, or multi-shot renders —
who wants a faster, list-driven way to manage cameras than the default
Scene tab provides.
REQUIREMENTS ------------------
- Daz Studio 4 or Daz Studio 6
- Windows 64-bit
FAQ ---------------------------
Q: The Iray viewport preview toggle doesn't work in Daz Studio 4 with my
RTX 50-series (or newer) card — why?
A: This is a limitation of Daz Studio 4 itself, not of ShotList. Daz Studio 4
ships with an older build of NVIDIA Iray that predates support for the
RTX 50-series (Blackwell) and newer GPU architectures. Because that Iray
version cannot initialize those GPUs, the Iray draw style falls back to the
CPU or simply fails to render — no matter which plugin or method is used to
switch to it.
ShotList's Iray toggle just flips Daz Studio's own viewport draw style, so it
inherits the exact same limitation. If you need GPU-accelerated Iray preview
with an RTX 50-series or newer card, use Daz Studio 6, which ships with a
current Iray build that supports these GPUs. Every other ShotList feature
works normally in Daz Studio 4.
CHANGELOG --------------------
1.2.1 - 2026-07-08
- Fixed a bug where a newly added camera (Add Camera) could fail to match
the current viewport's position/orientation in Daz Studio 6.
- Fixed the Iray Preview toggle in Daz Studio 4: it could fail to switch, or
fail to switch back once turned on.
- Refreshed the look of the panel's main action buttons (raised, beveled
style) and removed a stray focus outline that could appear on click.
1.2.0 - 2026-07-07
- Fixed a bug related to the Iray preview switch in DAZ Studio 4
(an overly strict check was causing false positives on GPU identification;
this check was unnecessary and has been removed)
- New interface design (consistent with future plugins)
- Improved package structure
1.1.0 - 2026-07-03
- New "Align to View" button — reframe an existing camera onto the current
Perspective view.
- New "Set Focal / Disable Focal" — automatic Depth of Field focusing on the
selected object or body part.
- New "Duplicate" button — clone a camera in place.
- New cameras now start with their headlamp turned off.
- Refreshed, icon-driven interface.
- The active-camera highlight now stays in sync with the viewport's own view
dropdown.
1.0.0 - 2026-06-30
- Initial version of the plugin
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