
Robot Postman 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Art_Teeves |
Published: | Feb 27, 2024 |
Download Size: | 577.3 MB |
Game Ready: | Yes |
Polygons: | 16,343 |
Vertices: | 15,655 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 1 |
Views: | 110 |
Item Ratings

Not Rated Yet
Robot Postman 3D Model
Stylized Robot Postman game prop made in 3ds Max 2023 and textured/handpainted in Adobe Substance Painter
Details:
- Model has 16343 polygons and 15655 vertices
- Texture pack contains a single 4k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of five elements: the Head, Torso+Legs (single element), two hands and an Envelope
- Model elements are centered to their rotation points, model is placed to 0,0,0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Nothing is overlapping, no UVs are overlapping
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
The Envelope is obviously sealed with a loving kiss
As usual: best wishes & have a great day!
Details:
- Model has 16343 polygons and 15655 vertices
- Texture pack contains a single 4k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of five elements: the Head, Torso+Legs (single element), two hands and an Envelope
- Model elements are centered to their rotation points, model is placed to 0,0,0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Nothing is overlapping, no UVs are overlapping
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
The Envelope is obviously sealed with a loving kiss
As usual: best wishes & have a great day!