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Stylized Tiki Camera 3D Model

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Not Rated Yet
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
Stylized Tiki Camera 3D Model
$7.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
Art_Teeves
Art_TeevesRussia flag
Karma: 1,456|Joined: 2021|

Low poly 3d beginner. Advancing in 3ds Max and Substance Painter
Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Stylized Tiki Camera 3D Model

Simple Stylized Tiki Camera game ready model made in 3ds Max 2023 and textured in Substance Painter

Details

- Model consists of 3 elements (glass parts, camera itself, lenses), is centered to the middle of its bottom part, placed to 0,0,0 scene coordinates
- There are no n-gons , nothing is overlapping etc
- A part of topology can be seen in screenshot section
- Model has 12195 polygons and 11608 vertices
- Textures come as a single 4k .png UV set optimized for Arnold, Corona, DocChanNormAO, PBR, Unity, UE4, glTF and VrayNext (for rescaling purposes or use as it is)
- UV map can be seen in screenshot section
- Renders are made in Substance Painter Iray renderer
- Model pack includes 3dMax, obj, fbx and .blend formats, also there's glTF version
- Nothing is rigged, nothing is animated
- You might want to rescale model to match the scene size
- Textures aren't embedded into model files and have to be plugged in manually. Max and .fbx files have simple material with PBR textures
- There's no overlapping geometry, there are no overlapping UVs

As usual - best wishes & have a nice day!
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