Hospital Bed - Rigged 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Ausonian |
| Published: | Apr 14, 2026 |
| Download Size: | 1.6 GB |
| Game Ready: | Yes |
| Polygons: | 104,587 |
| Vertices: | 106,216 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 4 |
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Hospital Bed - Rigged 3D Model
High resolution hospital bed. The model was created using a mid-poly workflow: the poly count is light, but sufficient to give all the surfaces a high definition without the need of using subdivision modifiers, for the purpose of maximizing compatibility across software programs.
There are 8 formats available for the 3D model: 3ds Max - V-Ray, 3ds Max - Arnold, Blender, FBX, OBJ, 3ds, Collada, glTF.
There are 7 texture packages available for different render engines: Arnold, V-Ray, Blender (Cycles, EVEE), Corona, Unreal, Unity, Redshift.
Most functional parts are separated and can be animated, some of which using controllers (see presentation videos). The model uses wrinkle maps (included in all texture format packages) to simulate the folds appearing during the deformations of the mattress (see the rendered presentation bending animation to see the effect), that are already set up in both 3ds Max - Vray and Max - Arnold versions as displacement maps that are activated when the two controllers that tilt the backrest and the legrest are used.
There are 8 formats available for the 3D model: 3ds Max - V-Ray, 3ds Max - Arnold, Blender, FBX, OBJ, 3ds, Collada, glTF.
There are 7 texture packages available for different render engines: Arnold, V-Ray, Blender (Cycles, EVEE), Corona, Unreal, Unity, Redshift.
Most functional parts are separated and can be animated, some of which using controllers (see presentation videos). The model uses wrinkle maps (included in all texture format packages) to simulate the folds appearing during the deformations of the mattress (see the rendered presentation bending animation to see the effect), that are already set up in both 3ds Max - Vray and Max - Arnold versions as displacement maps that are activated when the two controllers that tilt the backrest and the legrest are used.



















