
Human Skin 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Behr Bros. GmbH offers digital asset creation / 3D scanning services / Class-A Surface modeling.
We are devoted to producing high quality digital imagery and 3D models. To achieve this objective, by creating remarkable pictures and amazing models, we combine the most advanced technology and world-class creative talent.
We are devoted to producing high quality digital imagery and 3D models. To achieve this objective, by creating remarkable pictures and amazing models, we combine the most advanced technology and world-class creative talent.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Human Skin 3D Model
Accurate very high definition skin section model including hairs, hair roots, sebaceous glands, perspiratory glands, receptors, nerves and blood vessels. The model has a high resolution texture map with a resolution of 4096 x 4096 pixel size applied. To get an even higher level of detail normal bump and displacement bump maps with a resolution of 2048 x 2048 pixel are included. In the 3dsMax version the bump maps are already applied in the other version they need to be assigned to the model.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMax version you can change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy.
If you import the lowest resolution of the .obj, .fbx or .lwo version into a 3D Software that supports SubDivision surfaces, you can also change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy. The base version of the model which is not smoothed has a polycount of 58756 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 56012 to 766368 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the resolution of the SubDivision/Meshsmooth surfaces as you like.
Maya 2008 Format:
The model is available in 3 different resolutions.
Maya 2013 Format:
The model is available in 3 different resolutions.
FBX Format:
The model is available in 3 different resolutions.
Cinema 4D 9.6 Format:
The model is available in 3 different resolutions.
Lwo 6.0 Format:
The model is available in 3 different resolutions.
Obj Format:
The model is available in 3 different resolutions.
3ds Format:
The model is available in 3 different resolutions.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.
Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3dSMax version you can change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy.
If you import the lowest resolution of the .obj, .fbx or .lwo version into a 3D Software that supports SubDivision surfaces, you can also change the resolution/smoothness of the SubDivision/Meshsmooth surfaces very easy. The base version of the model which is not smoothed has a polycount of 58756 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 3 different resolutions ranging from 56012 to 766368 polygons.
Max 2010 Format:
Meshsmooth is applied so you can set the resolution of the SubDivision/Meshsmooth surfaces as you like.
Maya 2008 Format:
The model is available in 3 different resolutions.
Maya 2013 Format:
The model is available in 3 different resolutions.
FBX Format:
The model is available in 3 different resolutions.
Cinema 4D 9.6 Format:
The model is available in 3 different resolutions.
Lwo 6.0 Format:
The model is available in 3 different resolutions.
Obj Format:
The model is available in 3 different resolutions.
3ds Format:
The model is available in 3 different resolutions.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.