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Procedural Floor Patterns For Blender

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3D Material or Shader by Blenduffo|
Procedural Floor Patterns For Blender 3D Material or Shader
Procedural Floor Patterns For Blender 3D Material or Shader
Procedural Floor Patterns For Blender 3D Material or Shader
Procedural Floor Patterns For Blender 3D Material or Shader
Procedural Floor Patterns For Blender 3D Material or Shader
$9.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Blenduffo
BlenduffoItaly flag
Karma: 2,195|Joined: 2020|

I am a 3D modeler. I like to replicate real existing objects
Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Material or Shader Details

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Procedural Floor Patterns For Blender

With this pack you get 8 nodegroups to create fully procedural floor patterns, for both Eevee and Cycles render engines.
Customize in a breeze the appearence of the textures adjusting various parameters.
All patterns are seamless and scalable, and all colors are fully customizable.
Primary pattern shapes consist of: diamonds, corners, petals, arabesque, herringbone, basketweave, fan, and paving.
Benefit from the separate output values for a complete flexibility in material designing.

Benefits of Procedural

Procedural textures are generated using a mathematical description. This means low storage cost, unlimited texture resolution and easy texture mapping.

Set includes

Blend file with 8 procedural materials, one for each object.

Compatibility

Created in Blender 2.91.
Works with Eevee and Cycles.

PLEASE NOTE: These nodegroups are designed to work properly in UV space, nevertheless, most of them works just fine in the other spaces as well. In some cases textures may appear blank, flickering, or corrupted. Most complex nodes in some cases may produce displaying issues in specific render engines. To avoid this, try enabling Open Shading Language check box in render properties panel. Switching to UV input coordinates can also be useful to get rid of the problem.
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