
Dressel-6A Type Amphora 3D Model










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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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3D Model Details
Vendor: | Carlo Cestra |
Published: | Dec 02, 2022 |
Download Size: | 35.6 MB |
Game Ready: | Yes |
Polygons: | 8,464 |
Vertices: | 8,462 |
3D Scan: | No |
Textures: | Yes |
Materials: | No |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | No |
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Favorites: | 0 |
Likes: | 0 |
Views: | 9 |
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Dressel-6A Type Amphora 3D Model
Amphora for the transport of wine and fish sauces produced in the northern Italy between I century BC and I century AD.
Modeled in real world scale.
The object is made of quad polygons only with unwrapped and non-overlapping UV
Two different sets of textures are included (color, ambient occlusion, roughness, specular, normal and bump) to get the same amphora with two different materials
12 uv texture maps in total
Texture maps size: 2048x2048
BLENDER - The scene contains the model with uv materials assigned
LWO - Object with uv materials assigned
OBJ, FBX, GLB - You may need to reassign uv textures when open the files with different software. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
N.B. Not designed for 3d printing
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.
Modeled in real world scale.
The object is made of quad polygons only with unwrapped and non-overlapping UV
Two different sets of textures are included (color, ambient occlusion, roughness, specular, normal and bump) to get the same amphora with two different materials
12 uv texture maps in total
Texture maps size: 2048x2048
BLENDER - The scene contains the model with uv materials assigned
LWO - Object with uv materials assigned
OBJ, FBX, GLB - You may need to reassign uv textures when open the files with different software. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
N.B. Not designed for 3d printing
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.