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Mitsubishi A6M2 Type0 Model11 Serial 3-112 3D Model

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$149.00
$104.30

30% SALE ENDS
1d : 16h
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
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Carlo Cestraflag
Karma: 2,224|Joined: 2022|Profile
Items: 209|

I am passionate about WWII ships, aircrafts and historical stuffs in general and I am a CGI enthusiast. I feel myself very comfortable in hard surface modeling and I take advantage of this to create realistic 3D models of vehicles, aircrafts, ships and mechanical items.
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(available for freelance projects)
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details
Vendor:Carlo Cestra
Published:Nov 26, 2022
Download Size:145.2 MB
Game Ready: Yes
Polygons:53,369
Vertices:44,487
3D Scan: No
Textures: Yes
Materials: No
UV Mapped: Yes
PBR: Yes
Rigged: Yes
Animated: No

Included Formats
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Views:88
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Mitsubishi A6M2 Type0 Model11 Serial 3-112 3D Model

Color scheme: Pilot - Lt.Minouru Suzuki, China, Summer 1941

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller and landing gears).

OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

10 uv texture maps in total

All provided texture maps are in 8K. You can scale down to 4K (or even to 2K) depending on your needs

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (a6m_type0_mod11_3-112_fuselage_color.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.
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