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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Spitfire MK Xiv 610th Squadron 3D Model

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Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
Spitfire MK Xiv 610th Squadron 3D Model
$149.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Carlo Cestra
Carlo CestraItaly flag
Karma: 3,147|Joined: 2022|

I am passionate about WWII ships, aircrafts and historical stuffs in general and I am a CGI enthusiast. I feel myself very comfortable in hard surface modeling and I take advantage of this to create realistic 3D models of vehicles, aircrafts, ships and mechanical items.
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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Spitfire MK Xiv 610th Squadron 3D Model

SPITFIRE MK XIV Color scheme: 610th Squadron, RAF, January 1944

GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. Textures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps Textures size: 8k The archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software. Regarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. Inside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals. The clean version is the same of the original one without scratches and dirty. The custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.

Cockpit NOT included

LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.

BLENDER The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs.

FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings

OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.

In any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.
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