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US Turn and Bank Indicator 3D Model

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US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
US Turn and Bank Indicator 3D Model
$11.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Carlo Cestra
Carlo CestraItaly flag
Karma: 3,147|Joined: 2022|

I am passionate about WWII ships, aircrafts and historical stuffs in general and I am a CGI enthusiast. I feel myself very comfortable in hard surface modeling and I take advantage of this to create realistic 3D models of vehicles, aircrafts, ships and mechanical items.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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US Turn and Bank Indicator 3D Model

Turn and bank indicator gauge used in the WW2 US aircrafts cockpit

The turn and bank indicator are essentially two aircraft flight instruments in one device. One indicates the rate of turn, or the rate of change in the aircraft's heading; the other part indicates whether the aircraft is in coordinated flight, showing the slip or skid of the turn. When the ball is centered in the middle of the tube, the aircraft is said to be in coordinated flight. If the ball is on the inside (wing down side) of a turn, the aircraft is slipping. And finally, when the ball is on the outside (wing up side) of the turn, the aircraft is skidding.

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Each element is separated to let you easily setup them for animations or videogames

Element list:

-Needle

-Case

-Glass

-Ball

Color, specular, roughness, metallic and normal map 2K PBR textures included

The transparency for the glass is stored in the alpha channel of the color map

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.
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