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B4Y HA-327 - Not Rigged 3D Model

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B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
B4Y HA-327 - Not Rigged 3D Model
$129.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
Carlo Cestra
Carlo CestraItaly flag
Karma: 3,147|Joined: 2022|

I am passionate about WWII ships, aircrafts and historical stuffs in general and I am a CGI enthusiast. I feel myself very comfortable in hard surface modeling and I take advantage of this to create realistic 3D models of vehicles, aircrafts, ships and mechanical items.
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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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B4Y HA-327 - Not Rigged 3D Model

Color scheme: Akagi carrier in 1938.

The B4Y carrier torpedo bomber (Navy Type 96 Carrier Attack Bomber) was used by the Imperial Japanese Navy Air Service from 1936 to 1943.

Commercial use license

Find rigged version here yokosuka-b4y-ha-327

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned.

If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

Engine: color, metalness, normal, roughness, specular (2K textures)

Gun: color, metalness, normal, roughness, specular (2K textures)

20 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (yokosuka_B4Y_327_fuselage_color.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.
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