Elaphurus Deer Buck Stag Reindeer Doe 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | cg-shop-boy |
| Published: | Apr 30, 2023 |
| Download Size: | 277.6 MB |
| Game Ready: | Yes |
| Polygons: | 7,484 |
| Vertices: | 4,399 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | Yes |
Statistics
| Favorites: | 3 |
| Likes: | 1 |
| Views: | 413 |
Item Ratings

Not Rated Yet
Elaphurus Deer Buck Stag Reindeer Doe 3D Model
Notes:
3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 .
The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017.
As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked.
Three textures include: body textureeye texture and normal texture.
Eye texture size is:1024*1024.The rest textures size are:4096*4096.
Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed).
Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096.
Unreal Engine version: Please put the unzip file folder in your file path: YourProjectName / Content /
The Unreal Engine version support hair effect.
If you want to use these hair assets, you must enable the feature in your project. Please follow these steps:
1.Open the Plugins Menu:Go to the top menu bar and click Edit--Plugins.
2.Search for Groom:In the search bar at the top right, type Groom.Check (enable) the following items:
Groom
Alembic Groom Importer (Required for some hair assets)
3.Go to :Edit--Project Settings,search for:Compute Skin Cache,check.
4.Restart the Engine.
10 animation files:
attack01: 35 frames
attack02: 35 frames
die: 60 frames
eat: 217 frames
hit: 32 frames
idle01: 120 frames
idle02: 56 frames
wake up: 85 frames
run(loop): 17 frames
walk(loop): 48 frames
Four formats: (1) 3ds max 2014 (2) Blender 3.6-5.x (3) Unreal engine (3) FBX (no hair effect)
3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 .
The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017.
As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked.
Three textures include: body textureeye texture and normal texture.
Eye texture size is:1024*1024.The rest textures size are:4096*4096.
Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed).
Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096.
Unreal Engine version: Please put the unzip file folder in your file path: YourProjectName / Content /
The Unreal Engine version support hair effect.
If you want to use these hair assets, you must enable the feature in your project. Please follow these steps:
1.Open the Plugins Menu:Go to the top menu bar and click Edit--Plugins.
2.Search for Groom:In the search bar at the top right, type Groom.Check (enable) the following items:
Groom
Alembic Groom Importer (Required for some hair assets)
3.Go to :Edit--Project Settings,search for:Compute Skin Cache,check.
4.Restart the Engine.
10 animation files:
attack01: 35 frames
attack02: 35 frames
die: 60 frames
eat: 217 frames
hit: 32 frames
idle01: 120 frames
idle02: 56 frames
wake up: 85 frames
run(loop): 17 frames
walk(loop): 48 frames
Four formats: (1) 3ds max 2014 (2) Blender 3.6-5.x (3) Unreal engine (3) FBX (no hair effect)



















