
2010 2011 Bundesliga Match Ball 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Anypixel is now part of NoneCG.
NoneCG is run by a group of 3D artists with 25+ years experience in creating high quality content for movies, television, commercials, print media, books and videogames. Our 3D models are crafted carefully, from scratch, paying attention to every detail in the mesh and textures.
NoneCG is run by a group of 3D artists with 25+ years experience in creating high quality content for movies, television, commercials, print media, books and videogames. Our 3D models are crafted carefully, from scratch, paying attention to every detail in the mesh and textures.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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2010 2011 Bundesliga Match Ball 3D Model
Realistic, detailed and textured 2010 2011 Bundesliga Match Ball model. The model has been originally created in 3ds max 9 with real world scale dimensions. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the model, materials and shaders from the VRay version.
Other formats include correctly mapped textures too, although some metallic shaders may need some little adjustment.
The base control mesh has been included in every format without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
The high resolution texture maps have been included and packed in another single file to minimize download times.
Available formats:
- 3ds max 9 and above (.max)
- Cinema 4D 10 and above (.c4d)
- Maya 7 and above (.mb)
- Softimage XSI 5 and above (.scn)
- Lightwave 6 and above (.lws)
- Luxology Modo (.lxo)
- Blender (.blend)
- Wavefront OBJ (.obj and .mtl)
- Autodesk FBX (.fbx)
- Collada DAE (.dae)
- 3DS (.3ds)
- Direct X (.x)
- DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don't hesitate to contact with me for assistance.
Other formats include correctly mapped textures too, although some metallic shaders may need some little adjustment.
The base control mesh has been included in every format without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
The high resolution texture maps have been included and packed in another single file to minimize download times.
Available formats:
- 3ds max 9 and above (.max)
- Cinema 4D 10 and above (.c4d)
- Maya 7 and above (.mb)
- Softimage XSI 5 and above (.scn)
- Lightwave 6 and above (.lws)
- Luxology Modo (.lxo)
- Blender (.blend)
- Wavefront OBJ (.obj and .mtl)
- Autodesk FBX (.fbx)
- Collada DAE (.dae)
- 3DS (.3ds)
- Direct X (.x)
- DXF (.dxf)
The model has been converted to other formats using exporters and convertion tools and carefully checked in every software. If you have any problem with the format you need to use, don't hesitate to contact with me for assistance.