Anglerfish rigged 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Anglerfish rigged 3D Model
High quality rigged 3d model of Anglerfish, created with a strong focus on realism, natural anatomy, and cinematic presentation. Inspired by real deep-sea species, this creature features detailed organic forms, lifelike skin textures, translucent fins, and bioluminescent lure details. Perfect for underwater scenes, creature collections, cinematic projects, documentaries, visualizations, games, and high-end digital artwork.
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-Poly count is 13581 with 3 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.3 m length).
-Custom Rigged with 3ds max bones
-Preview renders - Arnold and V-Ray
-VrayDisplacementMod enabled on mesh Anglerfish, Turbosmooth on 1 render iter on Eyes and Teeth
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Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-fbx (rigged)
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20,40 and 45.
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- 2 textures sets are in .PNG format (8192x8192 (body) and 1024x1024 (eye) resolution). Diffuse, Specular Level, Glossiness/Roughness, SSS Radius, SSS Color, Emissive, Normal (DirectX and OpenGL) and Displacement maps are included.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!
----------------------------------------------------------------
-Poly count is 13581 with 3 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.3 m length).
-Custom Rigged with 3ds max bones
-Preview renders - Arnold and V-Ray
-VrayDisplacementMod enabled on mesh Anglerfish, Turbosmooth on 1 render iter on Eyes and Teeth
----------------------------------------------------------------
Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-fbx (rigged)
----------------------------------------------------------------
-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20,40 and 45.
----------------------------------------------------------------
- 2 textures sets are in .PNG format (8192x8192 (body) and 1024x1024 (eye) resolution). Diffuse, Specular Level, Glossiness/Roughness, SSS Radius, SSS Color, Emissive, Normal (DirectX and OpenGL) and Displacement maps are included.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!




















