Anglerfish rigged 3D Model

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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Anglerfish rigged 3D Model
High quality rigged 3d model of Anglerfish, created with a strong focus on realism, natural anatomy, and cinematic presentation. Inspired by real deep-sea species, this creature features detailed organic forms, lifelike skin textures, translucent fins, and bioluminescent lure details. Perfect for underwater scenes, creature collections, cinematic projects, documentaries, visualizations, games, and high-end digital artwork.
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-Poly count is 13581 with 3 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.3 m length).
-Custom Rigged with 3ds max bones
-Preview renders - Arnold and V-Ray
-VrayDisplacementMod enabled on mesh Anglerfish, Turbosmooth on 1 render iter on Eyes and Teeth
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Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-fbx (rigged)
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20,40 and 45.
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- 2 textures sets are in .PNG format (8192x8192 (body) and 1024x1024 (eye) resolution). Diffuse, Specular Level, Glossiness/Roughness, SSS Radius, SSS Color, Emissive, Normal (DirectX and OpenGL) and Displacement maps are included.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!
----------------------------------------------------------------
-Poly count is 13581 with 3 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.3 m length).
-Custom Rigged with 3ds max bones
-Preview renders - Arnold and V-Ray
-VrayDisplacementMod enabled on mesh Anglerfish, Turbosmooth on 1 render iter on Eyes and Teeth
----------------------------------------------------------------
Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-fbx (rigged)
----------------------------------------------------------------
-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20,40 and 45.
----------------------------------------------------------------
- 2 textures sets are in .PNG format (8192x8192 (body) and 1024x1024 (eye) resolution). Diffuse, Specular Level, Glossiness/Roughness, SSS Radius, SSS Color, Emissive, Normal (DirectX and OpenGL) and Displacement maps are included.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!




















