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Magic Glow Mushrooms 3D Model

Not Rated Yet
Not Rated Yet
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
Magic Glow Mushrooms 3D Model
$9.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
CGZen
CGZen
Karma: 2,437|Joined: 2022|

Skills:
-Hard surface modeling
-Low poly & High poly
- UV, Unwrap
-Baking textures
-PBR texturing
-Rendering, lighting, shading

Soft:
3ds Max
ZBrush
Vray
Substance painter
RizomUV
Marvelous designer
Photoshop
Vendor's Pages
ArtStation
License
Personal Use Only License
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Not Rated Yet
Not Rated Yet

Magic Glow Mushrooms 3D Model

Magic Glow amanita - PBR set

This set contains a set of 4 bioluminescent fantasy mushrooms ,
ready to use in your 3d scenes, games, VR and AR.

The mushroom meshes and textures are easy to use and to adjust to your liking, have a look at the wireframes.
The Geometry is optimized and subdivides well, it is ready to use for game engines.
You can use the low poly mushrooms with the included normal maps,
displace them with the included displacement maps or use every setup in between to adjust the performance to your needs. The color of the glow and SSS can be easily adjusted in the material editor inside the 3D packages

Finishing materials in max 2014 (v-ray, Corona) and Blender 3.2 (Cycles)

One uv for all meshes (4096*4096) texture atlas


Textures:
- Diffuse/Base Color
- Roughness/Glossiness
- Normals (DirectX/Open GL)
- Displacement
- Bump
- SSS
- Emissive Mask
processing
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