Submit Your RenderCharacter Native 3D Model

Not Rated Yet







! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | chitam |
| Published: | Jan 28, 2024 |
| Download Size: | 61.9 MB |
| Game Ready: | Yes |
| Polygons: | 46,286 |
| Vertices: | 46,296 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 288 |
Item Ratings

Not Rated Yet
Character Native 3D Model
Originally created with Maya 2020.
- fbx. and obj.
- All textures JPG.
- PBR Textures Metall/Roughness
- 4K Textures - normal, metallic, roughness, albedo, opacity, matID, emissive.
Ready to render with Eevee.
It renders in a few seconds.
Textures: JPEG 4k.
No n-gons.
No visible UV stretching or obvious seams.
Model is built to real world scale (1,90m tall).
Reading of **materials **in external folder.
**Generic **files (fbx, obj) exported directly from the original Maya project. Check compatibility.
The .ma model loads without errors and positioned at the *origin *[000].
Scene objects are organized by layers/Groups.
No third-party renderer or plug-ins needed.
All files and functions are named descriptively and work to the expected standard.
- I listen to all questions and requests
- You can ask for other file formats if you need! - Feel free to ask me any questions using the messaging system on CGTrader.
Thank you for your time!
- fbx. and obj.
- All textures JPG.
- PBR Textures Metall/Roughness
- 4K Textures - normal, metallic, roughness, albedo, opacity, matID, emissive.
Ready to render with Eevee.
It renders in a few seconds.
Textures: JPEG 4k.
No n-gons.
No visible UV stretching or obvious seams.
Model is built to real world scale (1,90m tall).
Reading of **materials **in external folder.
**Generic **files (fbx, obj) exported directly from the original Maya project. Check compatibility.
The .ma model loads without errors and positioned at the *origin *[000].
Scene objects are organized by layers/Groups.
No third-party renderer or plug-ins needed.
All files and functions are named descriptively and work to the expected standard.
- I listen to all questions and requests
- You can ask for other file formats if you need! - Feel free to ask me any questions using the messaging system on CGTrader.
Thank you for your time!






































