Generic Smartphone 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Coeptum |
| Published: | Oct 22, 2026 |
| Download Size: | 10 MB |
| Game Ready: | Yes |
| Polygons: | 3,844 |
| Vertices: | 1,967 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

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Generic Smartphone 3D Model
Realistic smartphone model in real-life scale with a separate material for the screen allowing you to connect image/video files and manually fit them onto the screen how you like. Color variations by using the black and white mask texture. Units in cm.
No real brand names or logos.
Dimensions: 14.2cm x 7.3cm x 0.89cm
Includes:
- 2 PBR Materials: BaseColor, Roughness, Metallic, AO, Normal (2K Textures included)
- Channel-packed ORM texture for optimization (not used by default - connect R = AO, G = Rough, B = Metal)
- DirectX Normals (Inverted Green) if needed
- Color Mask
- Simple B&W Emissive for the camera flash
NOTES:
- The textures for the screen are not really needed unless your program requires actual texture files - otherwise they add no detail except for the color being slightly lighter than the black edges around it (which you could simply adjust yourself).
- The UV of the screen is stretched to perfectly fit the 1:1 UV space - to add your own image/video file, you must manually adjust the image or the UVs until it looks right.
Triangles: 3844, Vertices: 1967
No real brand names or logos.
Dimensions: 14.2cm x 7.3cm x 0.89cm
Includes:
- 2 PBR Materials: BaseColor, Roughness, Metallic, AO, Normal (2K Textures included)
- Channel-packed ORM texture for optimization (not used by default - connect R = AO, G = Rough, B = Metal)
- DirectX Normals (Inverted Green) if needed
- Color Mask
- Simple B&W Emissive for the camera flash
NOTES:
- The textures for the screen are not really needed unless your program requires actual texture files - otherwise they add no detail except for the color being slightly lighter than the black edges around it (which you could simply adjust yourself).
- The UV of the screen is stretched to perfectly fit the 1:1 UV space - to add your own image/video file, you must manually adjust the image or the UVs until it looks right.
Triangles: 3844, Vertices: 1967


















