SCIFI Device001 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Cyberbiotech |
| Published: | Aug 25, 2026 |
| Download Size: | 111.2 MB |
| Game Ready: | Yes |
| Polygons: | 14,533 |
| Vertices: | 15,162 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 1 |
| Likes: | 2 |
| Views: | 62 |
Item Ratings

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SCIFI Device001 3D Model
Key Features:
Hyper-realistic modeling: High-resolution textures and precise details for authenticity.
Easy integration: Compatible with game engines like Unreal Engine and Unity.
Optimized performance: Efficient geometry and textures for smooth rendering.
Realistic PBR materials: Accurate lighting and physical response for immersion.-Dynamic elements: Movable parts and customization options for various environments.
Technical Details:
Modeling: Optimized topology with efficient polygons for real-time performance.
Textures: PBR (Physically Based Rendering) with high-resolution maps (albedo, normal, roughness, metallic, AO).
RMA (Roughness, Metallic, AO): Combined map to optimize resource usage and enhance material realism.
Formats: Compatible with OBJ, FBX, and glTF, ready for engines like Unreal Engine and Unity.
UV Mapping: Efficiently unwrapped with no overlaps for precise texture application.
Hyper-realistic modeling: High-resolution textures and precise details for authenticity.
Easy integration: Compatible with game engines like Unreal Engine and Unity.
Optimized performance: Efficient geometry and textures for smooth rendering.
Realistic PBR materials: Accurate lighting and physical response for immersion.-Dynamic elements: Movable parts and customization options for various environments.
Technical Details:
Modeling: Optimized topology with efficient polygons for real-time performance.
Textures: PBR (Physically Based Rendering) with high-resolution maps (albedo, normal, roughness, metallic, AO).
RMA (Roughness, Metallic, AO): Combined map to optimize resource usage and enhance material realism.
Formats: Compatible with OBJ, FBX, and glTF, ready for engines like Unreal Engine and Unity.
UV Mapping: Efficiently unwrapped with no overlaps for precise texture application.



















