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Sci-Fi Jacket P01 3D Model

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Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
Sci-Fi Jacket P01 3D Model
$12.00
$9.00

25% OFF - ENDS IN
6d : 6h : 34m : 9s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Davlet
DavletKazakhstan flag
Karma: 1,505|Joined: 2020|

3d modeller, game designer, indie developer
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Sci-Fi Jacket P01 3D Model

Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! A_SciFi_Jacket_p01.mhpkg

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Please note that the video shows a complete set of Sci-Fi clothing!

The package includes:

- SciFi_Jacket_p01 (Rigged);
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Optimized Game Ready 3D model for game engines and animation.

- UE version project of the engine 5.6-5.7 and above;

- Full compatibility with Metahuman Rigged!

- Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

- Rigging and Skinning 3d model;

- Included textures in sizes 4096;

- Marmoset Toolbag 4 demo scene;

- Fbx;

- Triangulation model (divided into triangles) for correct export to game engines;

- Four color textures of SciFi clothing;

- Unreal Engine textures!

- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

- Video tutorial;

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SciFi_Jacket_p01 Verts 8,941; Tris 17,760;


Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Jacket_p01". In this way Outfits\SciFi_Jacket_p01

2) Transfer the file - OA_SciFi_Jacket_p01.mhpkg to the created folder - SciFi_Jacket_p01

3) Transfer the WI_OA_SciFi_Jacket_p01 file to MetaHumanCreator (Watch the video tutorial!)

4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

Import the MetaHuman into your UE project.

Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
processing
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