
Sci-Fi Jacket P01 3D Model

Not Rated Yet











! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Davlet |
Published: | Jul 06, 2025 |
Download Size: | 1004.6 MB |
Game Ready: | Yes |
Polygons: | 17,760 |
Vertices: | 8,941 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 15 |
Item Ratings

Not Rated Yet
Sci-Fi Jacket P01 3D Model
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! A_SciFi_Jacket_p01.mhpkg
------------------------------------------------------------------------------
Please note that the video shows a complete set of Sci-Fi clothing!
The package includes:
SciFi_Jacket_p01 (Metahuman Rigged);
Optimized Game Ready 3D model for game engines and animation.
UE version project of the engine 5.3-5.6 and above;
Full compatibility with Metahuman Rigged!
Blender 4.5 project with customized materials and Rigs (Metahuman Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
Marmoset Toolbag 4 demo scene;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
Four color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Video tutorial;
--------------------------------------
SciFi_Jacket_p01 Verts 8,941; Tris 17,760;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Jacket_p01". In this way Outfits\SciFi_Jacket_p01
2) Transfer the file - OA_SciFi_Jacket_p01.mhpkg to the created folder - SciFi_Jacket_p01
3) Transfer the WI_OA_SciFi_Jacket_p01 file to MetaHumanCreator (Watch the video tutorial!)
4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
------------------------------------------------------------------------------
Please note that the video shows a complete set of Sci-Fi clothing!
The package includes:
SciFi_Jacket_p01 (Metahuman Rigged);
Optimized Game Ready 3D model for game engines and animation.
UE version project of the engine 5.3-5.6 and above;
Full compatibility with Metahuman Rigged!
Blender 4.5 project with customized materials and Rigs (Metahuman Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
Marmoset Toolbag 4 demo scene;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
Four color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Video tutorial;
--------------------------------------
SciFi_Jacket_p01 Verts 8,941; Tris 17,760;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Jacket_p01". In this way Outfits\SciFi_Jacket_p01
2) Transfer the file - OA_SciFi_Jacket_p01.mhpkg to the created folder - SciFi_Jacket_p01
3) Transfer the WI_OA_SciFi_Jacket_p01 file to MetaHumanCreator (Watch the video tutorial!)
4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.