Tactical Gear Pack PRO 01 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Davlet |
| Published: | Mar 26, 2026 |
| Download Size: | 2.2 GB |
| Game Ready: | Yes |
| Polygons: | 67,232 |
| Vertices: | 34,275 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 11 |
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Tactical Gear Pack PRO 01 3D Model
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
- Military Sweater;
- Military Cargo;
- Boot;
- Baseball_Cap;
- Tactical_Sunglasses;
- Plate_Carrier;
----------------------------------------------------------
Optimized Game Ready 3D model for game engines and animation.
- Blender 4.5 project with customized materials and Rigs (UE5);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6-5.7;
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- 8 color textures;
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
Full Pack - Verts 34,275; Tris 67,232;
---------------------------------------------------------------------
Important – Please Read Before Purchase
I have created a detailed video tutorial showing how to fix all MetaHuman-related issues in just 10–15 minutes using the free software Blender, resulting in a professional-quality asset with correct skinning, proper shading, and clean separated meshes.
Common MetaHuman Issues
1. Broken shading (normals)
During assembly, MetaHuman recomputes normals and tangents, which can cause artifacts on hard-surface elements (clips, buckles, and similar details).
2. Mesh merging into a single object MetaHuman merges body, clothing, and accessories into one mesh, which can affect geometry and make editing less flexible.
3. Skinning distortions
When adapting to different body types (A / B / C / D):
stretching may occur
artifacts may appear (especially in armpit and shoulder areas)
minor weight adjustments may be required
This is expected system behavior and not an asset issue.
Solution
All issues and fixes are covered in the included video: The video is attached in the archive
✔ shading fixes
✔ skinning adjustments
✔ mesh separation and final optimization
------------------------------------------------------------------
Please follow the instructions (MetaHuman) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "TacGear_Pro_01". In this way Outfits\TacGear_Pro_01
2) Transfer the file - OA_TacGear_Pro_01.mhpkg to the created folder - TacGear_Pro_01
3) Transfer the WL (WI_OA_TacGear_Pro_01) file to MetaHumanCreator
- Military Sweater;
- Military Cargo;
- Boot;
- Baseball_Cap;
- Tactical_Sunglasses;
- Plate_Carrier;
----------------------------------------------------------
Optimized Game Ready 3D model for game engines and animation.
- Blender 4.5 project with customized materials and Rigs (UE5);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6-5.7;
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- 8 color textures;
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
Full Pack - Verts 34,275; Tris 67,232;
---------------------------------------------------------------------
Important – Please Read Before Purchase
I have created a detailed video tutorial showing how to fix all MetaHuman-related issues in just 10–15 minutes using the free software Blender, resulting in a professional-quality asset with correct skinning, proper shading, and clean separated meshes.
Common MetaHuman Issues
1. Broken shading (normals)
During assembly, MetaHuman recomputes normals and tangents, which can cause artifacts on hard-surface elements (clips, buckles, and similar details).
2. Mesh merging into a single object MetaHuman merges body, clothing, and accessories into one mesh, which can affect geometry and make editing less flexible.
3. Skinning distortions
When adapting to different body types (A / B / C / D):
stretching may occur
artifacts may appear (especially in armpit and shoulder areas)
minor weight adjustments may be required
This is expected system behavior and not an asset issue.
Solution
All issues and fixes are covered in the included video: The video is attached in the archive
✔ shading fixes
✔ skinning adjustments
✔ mesh separation and final optimization
------------------------------------------------------------------
Please follow the instructions (MetaHuman) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "TacGear_Pro_01". In this way Outfits\TacGear_Pro_01
2) Transfer the file - OA_TacGear_Pro_01.mhpkg to the created folder - TacGear_Pro_01
3) Transfer the WL (WI_OA_TacGear_Pro_01) file to MetaHumanCreator


















