Tactical Plate Carrier 01 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Davlet |
| Published: | Mar 28, 2026 |
| Download Size: | 511.7 MB |
| Game Ready: | Yes |
| Polygons: | 29,283 |
| Vertices: | 14,821 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 10 |
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Tactical Plate Carrier 01 3D Model
Optimized Game Ready 3D model for game engines and animation.
- Blender 4 project with customized materials and Rigs (UE5 Rig);
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Rigging and Skinning 3d model;
- Unreal Engine 5 Epic skeleton;
- 4 color variations of textures,
- Textures with a resolution of 4k;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine-Texture pack;
- PBR Textures include: Base_Color,Ambient_occlusion,Normal_OpenGL,Roughness and others;
Verts: 14,821; Tris: 29,283;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Blender 4 project with customized materials and Rigs (UE5 Rig);
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Rigging and Skinning 3d model;
- Unreal Engine 5 Epic skeleton;
- 4 color variations of textures,
- Textures with a resolution of 4k;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine-Texture pack;
- PBR Textures include: Base_Color,Ambient_occlusion,Normal_OpenGL,Roughness and others;
Verts: 14,821; Tris: 29,283;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.


















