
Human Female Skeleton 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Human Female Skeleton 3D Model
Female Human Skeleton
==FEATURES==
-Native 3D Studio Max file
-Real World Scale
-Realistic Textures
-Clean edge-loop based topology
-Each bone is select-able and named / grouped properly for easy organization
-Ready to Render
==TEXTURES==
Arm_Legs_Color.tif (4096x4096) 48MB
Mandible_Color.tif (1024x1024) 3MB
Leg_Color.tif (4096x4096) 48MB
Pelvis_Color.tif (4096x4096) 48MB
Ribs_Color.tif (8192x8192) 213MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skull_Color.tif (4096x4096) 71.8MB
Maxillary_Teeth_Color.tif (2048x2048) 12MB
Mandibular_Teeth_Color.tif (2048x2048) 12MB
==ADDITIONAL FILES==
An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free) with all Color Maps assigned and a .mtl file. Advanced xRay shaders, control rigs, and displacement maps are not supported. On Combo packs, there will be 2 separate OBJ files, one for each character.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hierarchy and layers intact) with all Color Maps assigned. Advanced xRay shaders, control rigs, and displacement maps may not supported by all software. On Combo packs, there will be 2 separate FBX files, one for each character.
==RENDERING==
All Preview images are rendered with mental ray.
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
Ready to render.
==FEATURES==
-Native 3D Studio Max file
-Real World Scale
-Realistic Textures
-Clean edge-loop based topology
-Each bone is select-able and named / grouped properly for easy organization
-Ready to Render
==TEXTURES==
Arm_Legs_Color.tif (4096x4096) 48MB
Mandible_Color.tif (1024x1024) 3MB
Leg_Color.tif (4096x4096) 48MB
Pelvis_Color.tif (4096x4096) 48MB
Ribs_Color.tif (8192x8192) 213MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skull_Color.tif (4096x4096) 71.8MB
Maxillary_Teeth_Color.tif (2048x2048) 12MB
Mandibular_Teeth_Color.tif (2048x2048) 12MB
==ADDITIONAL FILES==
An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free) with all Color Maps assigned and a .mtl file. Advanced xRay shaders, control rigs, and displacement maps are not supported. On Combo packs, there will be 2 separate OBJ files, one for each character.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hierarchy and layers intact) with all Color Maps assigned. Advanced xRay shaders, control rigs, and displacement maps may not supported by all software. On Combo packs, there will be 2 separate FBX files, one for each character.
==RENDERING==
All Preview images are rendered with mental ray.
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
Ready to render.
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