
Human Full Body Skeleton 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Human Full Body Skeleton 3D Model
Skeleton Full Body
==FEATURES==
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is select-able and named / grouped properly for easy organization
-Light set up ready to Render
==TEXTURES==
Arm_Displacement.tif (4096x4096) 32MB
Arm_Legs_Color.tif (4096x4096) 48MB
ImageBasedLighting.hdr (2048x1024) 6.41MB
Jaw_Color.tif (1024x1024) 3MB
Jaw_Displacement.tif (2048x2048) 8MB
Leg_Color.tif (4096x4096) 48MB
Leg_Displacement.tif (4096x4096) 32MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Ribs_Color.tif (8192x8192) 213MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Skull_Color.tif (4096x4096) 71.8MB
Skull_Displacement.tif (8192x8192) 128MB
TeethBottom_Color.tif (2048x2048) 12MB
TeethBottom_Displacement.tif (2048x2048) 8MB
TeethTop_Color.tif (2048x2048) 12MB
TeethTop_Displacement.tif (2048x2048) 8MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
==FEATURES==
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is select-able and named / grouped properly for easy organization
-Light set up ready to Render
==TEXTURES==
Arm_Displacement.tif (4096x4096) 32MB
Arm_Legs_Color.tif (4096x4096) 48MB
ImageBasedLighting.hdr (2048x1024) 6.41MB
Jaw_Color.tif (1024x1024) 3MB
Jaw_Displacement.tif (2048x2048) 8MB
Leg_Color.tif (4096x4096) 48MB
Leg_Displacement.tif (4096x4096) 32MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Ribs_Color.tif (8192x8192) 213MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Skull_Color.tif (4096x4096) 71.8MB
Skull_Displacement.tif (8192x8192) 128MB
TeethBottom_Color.tif (2048x2048) 12MB
TeethBottom_Displacement.tif (2048x2048) 8MB
TeethTop_Color.tif (2048x2048) 12MB
TeethTop_Displacement.tif (2048x2048) 8MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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