
Muscles of the Human Arm 3D Model

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Muscles of the Human Arm 3D Model
Muscle of the Arm
Each muscle of the arm is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible.
==FEATURES==
-Each Muscle and Bone is select-able and named / grouped properly for easy organization
-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton
-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Native 3D Studio Max File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Ready to Render (No post work has been done to any of the preview images)
==TEXTURES==
Arm_Color.tif (4096x4096)
Skin_Displacement.tif (4096x4096)
Muscles_Arm.tif (4096x4096)
Muscles_Torso_Color.tif (8192x8192)
Skeleton_Torso_Color.tif (8192x8192)
Each muscle of the arm is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible.
==FEATURES==
-Each Muscle and Bone is select-able and named / grouped properly for easy organization
-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton
-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Native 3D Studio Max File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Ready to Render (No post work has been done to any of the preview images)
==TEXTURES==
Arm_Color.tif (4096x4096)
Skin_Displacement.tif (4096x4096)
Muscles_Arm.tif (4096x4096)
Muscles_Torso_Color.tif (8192x8192)
Skeleton_Torso_Color.tif (8192x8192)
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