
Muscles of the Human Face 3D Model

























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Muscles of the Human Face 3D Model
Muscle of the Face Medical Edition
Each muscle of the face is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible. For full body version see 'Muscle Anatomy Medical Edition' product ID:919677
==FEATURES==
-Each Muscle and Bone is select-able and named / grouped properly for easy organization
-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton
-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Light set up ready to Render (No post work has been done to any of the preview images)
==TEXTURES==
Body_Displacement.tif (4096x4096) 32 MB
Muscles_Torso_Color.tif (8192x8192) 192MB
Muscles_Face_Color.tif (4096x4096) 48MB
Mandible_Color.tif (1024x1024) 3MB
Mandible_Displacement.tif (2048x2048) 8MB
Leg_Color.tif (4096x4096) 48MB
Leg_Displacement.tif (4096x4096) 32MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Skull_Color.tif (4096x4096) 71.8MB
Skull_Displacement.tif (8192x8192) 128MB
Mandibular_Teeth_Color.tif (2048x2048) 12MB
Mandibular_Teeth_Displacement.tif (2048x2048) 8MB
Maxilary_Teeth_Color.tif (2048x2048) 12MB
Maxilary_Teeth_Displacement.tif (2048x2048) 8MB
ImageBasedLighting.hdr (2048x1024) 6.41MB
Each muscle of the face is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible. For full body version see 'Muscle Anatomy Medical Edition' product ID:919677
==FEATURES==
-Each Muscle and Bone is select-able and named / grouped properly for easy organization
-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton
-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Light set up ready to Render (No post work has been done to any of the preview images)
==TEXTURES==
Body_Displacement.tif (4096x4096) 32 MB
Muscles_Torso_Color.tif (8192x8192) 192MB
Muscles_Face_Color.tif (4096x4096) 48MB
Mandible_Color.tif (1024x1024) 3MB
Mandible_Displacement.tif (2048x2048) 8MB
Leg_Color.tif (4096x4096) 48MB
Leg_Displacement.tif (4096x4096) 32MB
Skeleton_Torso_Color.tif (8192x8192) 268MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Skull_Color.tif (4096x4096) 71.8MB
Skull_Displacement.tif (8192x8192) 128MB
Mandibular_Teeth_Color.tif (2048x2048) 12MB
Mandibular_Teeth_Displacement.tif (2048x2048) 8MB
Maxilary_Teeth_Color.tif (2048x2048) 12MB
Maxilary_Teeth_Displacement.tif (2048x2048) 8MB
ImageBasedLighting.hdr (2048x1024) 6.41MB
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