
Ultimate Complete Rigged Male 3D Model



































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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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Ultimate Complete Rigged Male 3D Model
ltimate Complete Rigged Male
Completely optimized for Maya 2018 / Arnold Render
Full Body Maya Rigged Character (includes walk cycle animation) (maya only)
Includes full body skeletal system with connective tissue, muscular system, circulatory system, nervous system, lymphatic system, digestive system, respiratory system, and urogenital system.
==RIGGING==
-Character has full body rig to allow custom posing
-Heart is rigged to allow animated heart beats (in Both Maya and Unity)
-Lungs are rigged to allow animated breathing (in Both Maya and Unity)
-Fingers have easy finger roll sliders
-Genitals are fully rigged
-Feet have roll sliders for easy animation
-Arm and Legs use IK solving.
-Eyes have Aim Control
-Mouth has Slider control
-Transparency sliders allow custom levels of transparency per system.
-All systems can be toggle on or off.
-Several x-Ray Body shaders can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Built-in control sliders allow for model to be rotated 360 degrees without disrupting lighting.
-Native Maya File
-Real World Scale (H:190cm, W: 190cm, D:37cm) (6.25 ft tall) (rig allows scaling to any size)
-Every object is select-able and named / grouped properly for easy organization
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Light set up ready to Render
==TEXTURES==
(4096x4096) Arm_Color.tif
(4096x4096) Arm_Displacement.tif
(8192x8192) Body_Color.tif
(4096x4096) Body_Displacement.tif
(4096x4096) Brain_Color.tif
(4096x4096) Brain_Displacement.tif
(4096x4096) ConnectiveTissue_Color.tif
(4096x4096) ConnectiveTissue_NormalMap.tif
(4096x4096) Digestive_Color.tif
(4096x4096) Digestive_Displacement.tif
(2048x2048) EyeIris_Color.tif
(2048x2048) EyeSclera_Color.tif
(2048x2048) Genital_Color.tif
(2048x2048) Genital_Displacement.tif
(4096x4096) Heart_Displacement.tif
(4096x4096) Heart_Specular.tif
(4096x4096) Heart_Texture.tif
(2048x1024) ImageBasedLighting.hdr
(4096x4096) Leg_Color.tif
(4096x4096) Leg_Displacement.tif
(4096x4096) Liver_Color,tif
(4096x4096) Liver_Displacement.tif
(4096x4096) Lungs_Color.tif
(4096x4096) Lungs_Displacement.tif
(1024x1024) Mandibile_Color.tif
(2048x2048) Mandible_Displacement.tif
(2048x2048) Mandibular_Teeth_Color.tif
(2048x2048) Mandibular_Teeth_Displacement.tif
(2048x2048) Maxilary_Teeth_Color.tif
(2048x2048) Maxilary_Teeth_Displacement.tif
(4096x4096) Muscles_Color.bmp
(4096x4096) Pelvis_Color.tif
(4096x4096) Pelvis_Displacement.tif
(8192x8192) Ribs_Color.tif
(8192x8192) Skeleton_Torso_Color.tif
(4096x4096) Skull_Color.tif
(4096x4096) Skull_Displacement.tif
(2048x2048) Spleen_Color.tif
(2048x2048) Tracheal_Color.tif
(2048x2048) Tracheal_Displacement.tif
(4096x4096) Urogenital_Color.tif
Completely optimized for Maya 2018 / Arnold Render
Full Body Maya Rigged Character (includes walk cycle animation) (maya only)
Includes full body skeletal system with connective tissue, muscular system, circulatory system, nervous system, lymphatic system, digestive system, respiratory system, and urogenital system.
==RIGGING==
-Character has full body rig to allow custom posing
-Heart is rigged to allow animated heart beats (in Both Maya and Unity)
-Lungs are rigged to allow animated breathing (in Both Maya and Unity)
-Fingers have easy finger roll sliders
-Genitals are fully rigged
-Feet have roll sliders for easy animation
-Arm and Legs use IK solving.
-Eyes have Aim Control
-Mouth has Slider control
-Transparency sliders allow custom levels of transparency per system.
-All systems can be toggle on or off.
-Several x-Ray Body shaders can be toggled on or off to see how the skin is positioned over the muscles and bones.
-Built-in control sliders allow for model to be rotated 360 degrees without disrupting lighting.
-Native Maya File
-Real World Scale (H:190cm, W: 190cm, D:37cm) (6.25 ft tall) (rig allows scaling to any size)
-Every object is select-able and named / grouped properly for easy organization
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology (no n-gons, minimal triangles)
-Light set up ready to Render
==TEXTURES==
(4096x4096) Arm_Color.tif
(4096x4096) Arm_Displacement.tif
(8192x8192) Body_Color.tif
(4096x4096) Body_Displacement.tif
(4096x4096) Brain_Color.tif
(4096x4096) Brain_Displacement.tif
(4096x4096) ConnectiveTissue_Color.tif
(4096x4096) ConnectiveTissue_NormalMap.tif
(4096x4096) Digestive_Color.tif
(4096x4096) Digestive_Displacement.tif
(2048x2048) EyeIris_Color.tif
(2048x2048) EyeSclera_Color.tif
(2048x2048) Genital_Color.tif
(2048x2048) Genital_Displacement.tif
(4096x4096) Heart_Displacement.tif
(4096x4096) Heart_Specular.tif
(4096x4096) Heart_Texture.tif
(2048x1024) ImageBasedLighting.hdr
(4096x4096) Leg_Color.tif
(4096x4096) Leg_Displacement.tif
(4096x4096) Liver_Color,tif
(4096x4096) Liver_Displacement.tif
(4096x4096) Lungs_Color.tif
(4096x4096) Lungs_Displacement.tif
(1024x1024) Mandibile_Color.tif
(2048x2048) Mandible_Displacement.tif
(2048x2048) Mandibular_Teeth_Color.tif
(2048x2048) Mandibular_Teeth_Displacement.tif
(2048x2048) Maxilary_Teeth_Color.tif
(2048x2048) Maxilary_Teeth_Displacement.tif
(4096x4096) Muscles_Color.bmp
(4096x4096) Pelvis_Color.tif
(4096x4096) Pelvis_Displacement.tif
(8192x8192) Ribs_Color.tif
(8192x8192) Skeleton_Torso_Color.tif
(4096x4096) Skull_Color.tif
(4096x4096) Skull_Displacement.tif
(2048x2048) Spleen_Color.tif
(2048x2048) Tracheal_Color.tif
(2048x2048) Tracheal_Displacement.tif
(4096x4096) Urogenital_Color.tif