
Zxspectrum - 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Deezl is a 3D Models, Textures and Gaming Assets developer group.
Based in the United States, Deezl offers high quality, original and accurate Game Ready products.
Based in the United States, Deezl offers high quality, original and accurate Game Ready products.
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | deezl |
Published: | Nov 13, 2024 |
Download Size: | 158.9 MB |
Game Ready: | Yes |
Polygons: | 7,644 |
Vertices: | 3,948 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | – |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 46 |
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Zxspectrum - 3D Model
ZXSpectrum
A fully textured ZXSpectrum with PBR materials. Built in Blender and textured with Substance Painter.
NOTES:
The 3D models have a mid-poly definition and PBR materials
with texture sets designed to be fully compatible with most 3D software and major game engines.
Each pack comes with 3D models in BLEND and FBX formats.
The FBX format ensures the import of any model of your favorite engine.
UV Mapping is optimized for each model and materials feature
the standard PBR Metalness-Rougness system consisting of the following textures:
BaseColor, AmbientOcclusion, Metallic, Roughness, Specular, HeightMap,
NormalMapDirectX, NormalMapOpenGL. Opacity and Emission where necessary.
Available also multi-channel textures ARM (used for Unreal Engine and GameGuru Max),
Smoothness URP and MaskMap HDRP (for Unity).
Use NormalMapOpenGL (+Y) for Blender, Maya, Unity, Cinema 4D, Arnold, Octane.
Use NormalMapDirectX (-Y) for 3D Studio Max, Unreal Engine, Cry Engine, Twinmotion,
GameGuru Max, S2 Engine, V-Ray, Corona.
Available extensions: .blend, .fbx (scale 1).
Compatible with Blender, Maya, 3DS Max, Cinema4D, Unreal Engine, Unity, Cry Engine, Twinmotion, S2 Engine HD, GameGuru Max, Arnold, Octane, V-Ray, Corona.
A fully textured ZXSpectrum with PBR materials. Built in Blender and textured with Substance Painter.
NOTES:
The 3D models have a mid-poly definition and PBR materials
with texture sets designed to be fully compatible with most 3D software and major game engines.
Each pack comes with 3D models in BLEND and FBX formats.
The FBX format ensures the import of any model of your favorite engine.
UV Mapping is optimized for each model and materials feature
the standard PBR Metalness-Rougness system consisting of the following textures:
BaseColor, AmbientOcclusion, Metallic, Roughness, Specular, HeightMap,
NormalMapDirectX, NormalMapOpenGL. Opacity and Emission where necessary.
Available also multi-channel textures ARM (used for Unreal Engine and GameGuru Max),
Smoothness URP and MaskMap HDRP (for Unity).
Use NormalMapOpenGL (+Y) for Blender, Maya, Unity, Cinema 4D, Arnold, Octane.
Use NormalMapDirectX (-Y) for 3D Studio Max, Unreal Engine, Cry Engine, Twinmotion,
GameGuru Max, S2 Engine, V-Ray, Corona.
Available extensions: .blend, .fbx (scale 1).
Compatible with Blender, Maya, 3DS Max, Cinema4D, Unreal Engine, Unity, Cry Engine, Twinmotion, S2 Engine HD, GameGuru Max, Arnold, Octane, V-Ray, Corona.