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Cheerful Old Man Statue 3D Model

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3D Model by DGHaZe|
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
Cheerful Old Man Statue 3D Model
$15.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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DGHaZe
DGHaZeUkraine flag
Karma: 170|Joined: 2020|

Free 3d artist
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Cheerful Old Man Statue 3D Model

The statue of the unknown jolly man made of reinforced concrete, installed on one of the dtsky sites. The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.

Below is a description of texture packaging for Unity and Unreal Engine 4:

Unity HD render pipeline: Albedo - Base color, Alpha channel: Opacity Mask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: Glossiness Normal - Normal map Emissive - Emissive

Unity universal render pipeline: Albedo - Base color, Alpha channel: Opacity Metallic Smoothness - R channel: Metallic, Alpha channel: Glossiness Specular Smoothness - R channel: Specular, Alpha channel: Glossiness Normal - Normal map Emissive - Emissive Ambient occlusion - Ambient occlusion (black and white)

Unreal Engine 4: Base color - RGB channel: Base color, Alpha channel: Opacity OcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: Metallic Normal - Normal map Emissive - Emissive
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