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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

ZEV OZ9C Hyper-Comp 3D Model

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ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
ZEV OZ9C Hyper-Comp 3D Model
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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EgorpProtonov
EgorpProtonovRussia flag
Karma: 130|Joined: 2018|

Hello! My name is Egor. I'm 3d artist.Specializing in Hard Surface and Visualization. I really love 3D and constantly develop in it. My works you can see in my profile on Artstation.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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ZEV OZ9C Hyper-Comp 3D Model

ZEV OZ9C Hyper-comp Low-Poly model

THE O.Z-9C HYPER-COMP BRINGS THE BENEFITS OF A COMPENSATOR TO THE POPULAR COMPACT PLATFORM WITHOUT ADDING ANY EXTRA LENGTH OR MASS. Looking for a highly accurate performance pistol? The ZEV O.Z-9C Hyper-Comp Semi-Auto Compact Pistol offers all the benefits of a compensator without any added weight at the front of the barrel thanks to 4 tapered ports at the top of the barrel to expel gases upward. This pistol features a cut-out on the slide that extends to the front of the barrel opening, allowing the front sight to be pinned directly to the barrel, as well as to allow gases to escape to further mitigate recoil. The patented steel receiver and solid steel frame help provide more than double the surface area of contact to the slide for smooth function and added durability. Plus, the O.Z-9C accepts the highly reliable and affordable GLOCK magazines.

17k tris

4k textures (Substance Painter)

Model + textures (standart_metallic)4k + textures (UE4)4k + textures (UNITY)4k

+ HQ renders

Standart textures : metallic PBR (normal; roughness; AO; BaseColor; Metallic) | UE4 textures : metallic PBR (BaseColor; normal; ARM) ARM = OcclusionRoughnessMetallic
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