
Replicant Tile - Blade Runner / Ennis House / Lloyd Wright

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This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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3D Material or Shader Details
Vendor: | Electric Rain |
Published: | Feb 16, 2023 |
Download Size: | 129.6 MB |
Software: | Unreal Engine |
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Views: | 229 |
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Replicant Tile - Blade Runner / Ennis House / Lloyd Wright
Director Ridley Scott borrowed some of architect Frank Lloyd Wright's designs for his sets in the 1982 film Blade Runner specifically the concrete tiles used on the walls of Ennis House (see images). They are quite distinctive in the sets for Rick Deckard's apartment. The original design was itself inspired by stone carvings on Mayan temples.
I have replicated the tile faithful to the original design as a seamless Substance (.sbsar) with control parameters to easily customize completely different materials in Substance Painter, ranging from the default "Blade Runner"/Ennis House concrete tile to glossy ceramic and reflective metallic tiles for a scifi look. The assets also include all PBR maps (colour/metallic/roughness/normal/AO) and high quality 4K displacement maps for true 3D renders, such as with Arnold or for use in ZBrush or other 3D apps.
An FBX format 3D extruded tile model (494 polygons) and a flat tile version (14 polygons), with colour/normal/roughness maps) is included. A Maya/Arnold scene file (created with Arnold 5/Maya 2017) is also included. These options give you maximum scope to use the asset in game engines and other 3D apps for architectural visualization.
I have replicated the tile faithful to the original design as a seamless Substance (.sbsar) with control parameters to easily customize completely different materials in Substance Painter, ranging from the default "Blade Runner"/Ennis House concrete tile to glossy ceramic and reflective metallic tiles for a scifi look. The assets also include all PBR maps (colour/metallic/roughness/normal/AO) and high quality 4K displacement maps for true 3D renders, such as with Arnold or for use in ZBrush or other 3D apps.
An FBX format 3D extruded tile model (494 polygons) and a flat tile version (14 polygons), with colour/normal/roughness maps) is included. A Maya/Arnold scene file (created with Arnold 5/Maya 2017) is also included. These options give you maximum scope to use the asset in game engines and other 3D apps for architectural visualization.
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